322 lines
8.2 KiB
C++
322 lines
8.2 KiB
C++
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/**
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* @brief Simple input device
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*
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* Generates device with a few axes and buttons which change with time
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*/
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// Windows stuff.
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#ifdef _WIN32
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# define WINVER 0x0500
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# define _WIN32_WINNT 0x0500
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# include <windows.h>
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#endif
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#include <stdio.h>
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#include <stdlib.h>
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#include <assert.h>
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#include <stdarg.h>
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#include <string.h>
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#include <time.h>
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// SDK
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#include "scssdk_input.h"
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#include "eurotrucks2/scssdk_eut2.h"
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#include "eurotrucks2/scssdk_input_eut2.h"
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#include "amtrucks/scssdk_ats.h"
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#include "amtrucks/scssdk_input_ats.h"
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#define UNUSED(x)
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/**
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* @brief Logging support.
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*/
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FILE *log_file = NULL;
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const unsigned AXIS_COUNT = 2;
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const unsigned BUTTON_COUNT = 3;
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// Simulation of the values.
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struct device_data_t
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{
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// Current state of the dummy inputs.
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float axes[AXIS_COUNT];
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unsigned button_state;
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// Last time when we simulated movement.
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time_t last_movement_time;
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// Index of next input we will report.
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unsigned next_reported_input;
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};
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device_data_t dummy_device;
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// Management of the log file.
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bool init_log(void)
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{
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if (log_file) {
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return true;
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}
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log_file = fopen("input.log", "wt");
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if (! log_file) {
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return false;
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}
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fprintf(log_file, "Log opened\n");
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return true;
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}
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void finish_log(void)
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{
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if (! log_file) {
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return;
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}
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fprintf(log_file, "Log ended\n");
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fclose(log_file);
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log_file = NULL;
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}
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void log_print(const char *const text, ...)
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{
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if (! log_file) {
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return;
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}
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va_list args;
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va_start(args, text);
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vfprintf(log_file, text, args);
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va_end(args);
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}
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void log_line(const char *const text, ...)
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{
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if (! log_file) {
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return;
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}
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va_list args;
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va_start(args, text);
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vfprintf(log_file, text, args);
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fprintf(log_file, "\n");
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va_end(args);
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}
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void simulate_device(device_data_t &device)
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{
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// Move once per second.
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const time_t now = time(NULL);
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if (device.last_movement_time == now) {
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return;
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}
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device.last_movement_time = now;
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// Move each axis to maximum before moving the next
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// one reseting everything to zero if all of them
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// reach maximum.
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if (device.axes[AXIS_COUNT - 1] >= 1.0f) {
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memset(device.axes, 0, sizeof(device.axes));
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}
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for (unsigned i = 0; i < AXIS_COUNT; ++i) {
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if (device.axes[i] < 1.0f) {
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device.axes[i] += 0.125f;
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break;
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}
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}
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device.button_state = (device.button_state + 1) % (BUTTON_COUNT * 2);
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}
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SCSAPI_VOID input_active_callback(const scs_u8_t active, const scs_context_t UNUSED(context))
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{
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// This callback is optional. A real implementation could do some cleanup
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// on deactivation or can leave it to event callback with
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// SCS_INPUT_EVENT_CALLBACK_FLAG_first_after_activation flag.
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if (active > 0) {
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log_line("Device activated");
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}
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else {
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log_line("Device deactivated");
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}
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}
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SCSAPI_RESULT input_event_callback(scs_input_event_t *const event_info, const scs_u32_t flags, const scs_context_t context)
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{
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device_data_t &device = *static_cast<device_data_t *>(context);
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if (flags & SCS_INPUT_EVENT_CALLBACK_FLAG_first_after_activation) {
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log_line("First call after activation");
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}
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// Simulates retrieval of current data from some external device at start
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// of the frame.
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if (flags & SCS_INPUT_EVENT_CALLBACK_FLAG_first_in_frame) {
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simulate_device(device);
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device.next_reported_input = 0;
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}
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// Did we process all events for this frame?
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if (device.next_reported_input >= (AXIS_COUNT + BUTTON_COUNT)) {
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return SCS_RESULT_not_found;
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}
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// Generate events for individual inputs. If the number of inputs is small,
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// it is fine to generate events even if there was no change.
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event_info->input_index = device.next_reported_input;
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if (device.next_reported_input < AXIS_COUNT) {
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event_info->value_float.value = device.axes[device.next_reported_input];
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}
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else {
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event_info->value_bool.value = (((device.next_reported_input - AXIS_COUNT) * 2) == device.button_state) ? 1 : 0;
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}
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++device.next_reported_input;
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return SCS_RESULT_ok;
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}
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/**
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* @brief Input API initialization function.
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*
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* See scssdk_input.h
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*/
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SCSAPI_RESULT scs_input_init(const scs_u32_t version, const scs_input_init_params_t *const params)
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{
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// We currently support only one version.
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if (version != SCS_INPUT_VERSION_1_00) {
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return SCS_RESULT_unsupported;
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}
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const scs_input_init_params_v100_t *const version_params = static_cast<const scs_input_init_params_v100_t *>(params);
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if (! init_log()) {
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version_params->common.log(SCS_LOG_TYPE_error, "Unable to initialize the log file");
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return SCS_RESULT_generic_error;
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}
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// Check application version. Note that this example uses fairly basic features which are likely to be supported
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// by any future SCS trucking game however more advanced applications might want to at least warn the user if there
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// is game or version they do not support.
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log_line("Game '%s' %u.%u", version_params->common.game_id, SCS_GET_MAJOR_VERSION(version_params->common.game_version), SCS_GET_MINOR_VERSION(version_params->common.game_version));
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if (strcmp(version_params->common.game_id, SCS_GAME_ID_EUT2) == 0) {
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// Below the minimum version there might be some missing features (only minor change) or
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// incompatible values (major change).
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const scs_u32_t MINIMAL_VERSION = SCS_INPUT_EUT2_GAME_VERSION_1_00;
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if (version_params->common.game_version < MINIMAL_VERSION) {
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log_line("WARNING: Too old version of the game, some features might behave incorrectly");
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}
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// Future versions are fine as long the major version is not changed.
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const scs_u32_t IMPLEMENTED_VERSION = SCS_INPUT_EUT2_GAME_VERSION_CURRENT;
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if (SCS_GET_MAJOR_VERSION(version_params->common.game_version) > SCS_GET_MAJOR_VERSION(IMPLEMENTED_VERSION)) {
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log_line("WARNING: Too new major version of the game, some features might behave incorrectly");
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}
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}
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else if (strcmp(version_params->common.game_id, SCS_GAME_ID_ATS) == 0) {
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// Below the minimum version there might be some missing features (only minor change) or
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// incompatible values (major change).
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const scs_u32_t MINIMAL_VERSION = SCS_INPUT_ATS_GAME_VERSION_1_00;
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if (version_params->common.game_version < MINIMAL_VERSION) {
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log_line("WARNING: Too old version of the game, some features might behave incorrectly");
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}
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// Future versions are fine as long the major version is not changed.
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const scs_u32_t IMPLEMENTED_VERSION = SCS_INPUT_ATS_GAME_VERSION_CURRENT;
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if (SCS_GET_MAJOR_VERSION(version_params->common.game_version) > SCS_GET_MAJOR_VERSION(IMPLEMENTED_VERSION)) {
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log_line("WARNING: Too new major version of the game, some features might behave incorrectly");
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}
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}
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else {
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log_line("WARNING: Unsupported game, some features or values might behave incorrectly");
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}
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// Setup the device information.
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const scs_input_device_input_t inputs[] = {
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{"a1", "Analog axis 1", SCS_VALUE_TYPE_float},
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{"a2", "Analog axis 2", SCS_VALUE_TYPE_float},
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{"b1", "Button 1", SCS_VALUE_TYPE_bool},
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{"b2", "Button 2", SCS_VALUE_TYPE_bool},
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{"b3", "Button 3", SCS_VALUE_TYPE_bool},
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};
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assert(AXIS_COUNT == 2);
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assert(BUTTON_COUNT == 3);
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scs_input_device_t device_info;
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memset(&device_info, 0, sizeof(device_info));
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device_info.name = "example";
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device_info.display_name = "Example SDK Device";
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device_info.type = SCS_INPUT_DEVICE_TYPE_generic;
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device_info.input_count = sizeof(inputs) / sizeof(inputs[0]);
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device_info.inputs = inputs;
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device_info.input_active_callback = input_active_callback;
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device_info.input_event_callback = input_event_callback;
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device_info.callback_context = &dummy_device;
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memset(&dummy_device, 0, sizeof(dummy_device));
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dummy_device.last_movement_time = time(NULL);
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if (version_params->register_device(&device_info) != SCS_RESULT_ok) {
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// Registrations created by unsuccessfull initialization are
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// cleared automatically so we can simply exit.
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version_params->common.log(SCS_LOG_TYPE_error, "Unable to register device");
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return SCS_RESULT_generic_error;
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}
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return SCS_RESULT_ok;
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}
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/**
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* @brief Input API deinitialization function.
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*
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* See scssdk_input.h
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*/
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SCSAPI_VOID scs_input_shutdown(void)
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{
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// Any cleanup needed. The registrations will be removed automatically.
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finish_log();
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}
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// Cleanup
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#ifdef _WIN32
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BOOL APIENTRY DllMain(
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HMODULE module,
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DWORD reason_for_call,
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LPVOID reseved
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)
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{
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if (reason_for_call == DLL_PROCESS_DETACH) {
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finish_log();
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}
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return TRUE;
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}
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#endif
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#ifdef __linux__
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void __attribute__ ((destructor)) unload(void)
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{
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finish_log();
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}
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#endif
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