zombiesurvival-evolved/gamemodes/zombiesurvival/entities/conv.js

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JavaScript
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const fs = require('fs')
var walkSync = function(dir, filelist) {
const files = fs.readdirSync(dir);
filelist = filelist || [];
files.forEach(function(file) {
if (fs.statSync(dir + '/' + file).isDirectory())
filelist = walkSync(dir + '/' + file, filelist)
else
filelist.push(dir + '/' + file)
})
return filelist
}
const files = walkSync('./weapons')
var contents
var replaced
function replacer(s, a, b) {
replaced = true
return 'SWEP.Cone' + a + ' = ' + parseFloat(b) * 50
}
for (var i=0; i < files.length; i++) {
if (files[i].substr(-4) == '.lua') {
replaced = false
contents = fs.readFileSync(files[i], {encoding: 'utf8'}).toString()
contents = contents.replace(/SWEP.Cone(M..) = ([0-9\.]+)/g, replacer)
if (replaced)
fs.writeFileSync(files[i], contents)
}
}