zombiesurvival-evolved/gamemodes/zombiesurvival/entities/weapons/weapon_zs_axe.lua

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AddCSLuaFile()
SWEP.PrintName = "Axe"
SWEP.Description = "A simple axe, with balanced stats across the board in terms of damage, range and swing speed."
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if CLIENT then
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SWEP.ViewModelFOV = 55
SWEP.ViewModelFlip = false
SWEP.ShowViewModel = false
SWEP.ShowWorldModel = false
SWEP.VElements = {
["base"] = { type = "Model", model = "models/props/cs_militia/axe.mdl", bone = "ValveBiped.Bip01_R_Hand", rel = "", pos = Vector(3, 1.299, -4), angle = Angle(0, 0, 90), size = Vector(1, 1, 1), color = Color(255, 255, 255, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} }
}
SWEP.WElements = {
["base"] = { type = "Model", model = "models/props/cs_militia/axe.mdl", bone = "ValveBiped.Bip01_R_Hand", rel = "", pos = Vector(3, 1.399, -4), angle = Angle(0, 0, 90), size = Vector(1, 1, 1), color = Color(255, 255, 255, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} }
}
end
SWEP.Base = "weapon_zs_basemelee"
SWEP.ViewModel = "models/weapons/c_stunstick.mdl"
SWEP.WorldModel = "models/props/cs_militia/axe.mdl"
SWEP.UseHands = true
SWEP.HoldType = "melee2"
SWEP.MeleeDamage = 45
SWEP.MeleeRange = 55
SWEP.MeleeSize = 1.5
SWEP.MeleeKnockBack = 125
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SWEP.WalkSpeed = SPEED_FAST
SWEP.SwingTime = 0.6
SWEP.SwingRotation = Angle(0, -20, -40)
SWEP.SwingOffset = Vector(10, 0, 0)
SWEP.SwingHoldType = "melee"
SWEP.HitDecal = "Manhackcut"
SWEP.AllowQualityWeapons = true
GAMEMODE:AttachWeaponModifier(SWEP, WEAPON_MODIFIER_MELEE_RANGE, 3)
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function SWEP:PlaySwingSound()
self:EmitSound("weapons/iceaxe/iceaxe_swing1.wav", 75, math.random(65, 70))
end
function SWEP:PlayHitSound()
self:EmitSound("weapons/melee/golf club/golf_hit-0"..math.random(4)..".ogg")
end
function SWEP:PlayHitFleshSound()
self:EmitSound("physics/body/body_medium_break"..math.random(2, 4)..".wav")
end