zombiesurvival-evolved/gamemodes/zombiesurvival/entities/weapons/weapon_zs_bloodsucker_headcrab.lua

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Lua
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AddCSLuaFile()
SWEP.Base = "weapon_zs_headcrab"
SWEP.PrintName = "Bloodsucker Headcrab"
SWEP.PounceDamage = 6
SWEP.NoHitRecovery = 0.6
SWEP.HitRecovery = 0.75
function SWEP:Initialize()
self:HideViewAndWorldModel()
end
if SERVER then SWEP.NextHeal = 0 end
function SWEP:Think()
local curtime = CurTime()
local owner = self:GetOwner()
if self:GetBurrowTime() > 0 and curtime >= self:GetBurrowTime() then
if not self:CanBurrow() then
self:SetBurrowTime(-(curtime + self.BurrowTime))
else
owner:DrawShadow(false)
if SERVER and curtime >= self.NextHeal then
self.NextHeal = curtime + 0.333
if owner:GetVelocity():LengthSqr() > 8 then
local effectdata = EffectData()
effectdata:SetOrigin(owner:GetPos() % 2)
util.Effect("headcrab_dust", effectdata, true, true)
end
if owner:Health() < owner:GetMaxHealth() then
owner:SetHealth(owner:Health() + 1)
end
end
end
elseif self:GetBurrowTime() < 0 and curtime >= -self:GetBurrowTime() then
self:SetBurrowTime(0)
elseif self:GetPouncing() then
if owner:IsOnGround() or 1 < owner:WaterLevel() then
self:SetPouncing(false)
self:SetNextPrimaryFire(curtime + self.NoHitRecovery)
else
--owner:LagCompensation(true)
local shootpos = owner:GetShootPos()
local trace = owner:CompensatedMeleeTrace(8, 12, shootpos, owner:GetForward())
local ent = trace.Entity
if trace.Hit then
self:SetPouncing(false)
self:SetNextPrimaryFire(curtime + self.HitRecovery)
end
if ent:IsValid() then
self:SetPouncing(false)
local damage = self.PounceDamage
local phys = ent:GetPhysicsObject()
if ent:IsPlayer() then
ent:MeleeViewPunch(damage)
if SERVER then
local nearest = ent:NearestPoint(shootpos)
util.Blood(nearest, math.Rand(damage * 0.5, damage * 0.75), (nearest - shootpos):GetNormalized(), math.Rand(damage * 5, damage * 10), true)
end
owner:AirBrake()
elseif phys:IsValid() and phys:IsMoveable() then
phys:ApplyForceOffset(damage * 600 * owner:EyeAngles():Forward(), (ent:NearestPoint(shootpos) + ent:GetPos() * 2) / 3)
ent:SetPhysicsAttacker(owner)
end
ent:TakeSpecialDamage(damage, self.PounceDamageType, owner, self, trace.HitPos)
if ent:IsPlayer() then
if SERVER then
self:EmitBiteSound()
ent:AddLegDamage(7.2)
end
if owner:Health() < owner:GetMaxHealth() then
owner:SetHealth(math.min(owner:Health() + self.PounceDamage, owner:GetMaxHealth()))
end
ent:GiveStatus("sickness", 5)
elseif SERVER then
self:EmitBiteObjectSound()
end
owner:ViewPunch(Angle(math.Rand(-20, 20), math.Rand(-20, 20), math.Rand(-20, 20)))
elseif trace.HitWorld then
if SERVER then
self:EmitHitSound()
end
end
--owner:LagCompensation(false)
end
end
self:NextThink(curtime)
return true
end
function SWEP:EmitBiteSound()
self:GetOwner():EmitSound("NPC_FastHeadcrab.Bite")
self:GetOwner():EmitSound("npc/barnacle/barnacle_gulp"..math.random(2)..".wav", 70, math.random(125, 130))
end
function SWEP:EmitBiteObjectSound()
self:GetOwner():EmitSound("NPC_FastHeadcrab.Bite")
end
function SWEP:EmitIdleSound()
self:GetOwner():EmitSound("NPC_FastHeadcrab.Idle")
end
function SWEP:EmitAttackSound()
self:GetOwner():EmitSound("npc/headcrab_fast/attack"..math.random(3)..".wav", 70, math.random(215,220))
end
function SWEP:Reload()
end