zombiesurvival-evolved/gamemodes/zombiesurvival/entities/weapons/weapon_zs_burster.lua

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Lua
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AddCSLuaFile()
SWEP.Base = "weapon_zs_zombie"
SWEP.ChargeTime = 2.1
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function SWEP:PrimaryAttack()
if self:GetChargeStart() == 0 then
self:SetChargeStart(CurTime())
self.m_ViewAngles = self:GetOwner():EyeAngles()
if IsFirstTimePredicted() then
self:EmitSound(")ambient/levels/labs/teleport_mechanism_windup5.wav", 80, 185, 0.75)
end
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end
end
function SWEP:SecondaryAttack()
end
function SWEP:Reload()
self.BaseClass.SecondaryAttack(self)
end
function SWEP:Think()
if self:GetCharge() >= 1 then
self:GetOwner():Kill()
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end
self:NextThink(CurTime())
return true
end
function SWEP:IsMoaning()
return false
end
function SWEP:Move(mv)
local charge = self:GetCharge()
if charge > 0 then
local mul = 1 + charge * 0.7
mv:SetMaxSpeed(mv:GetMaxSpeed() * mul)
mv:SetMaxClientSpeed(mv:GetMaxClientSpeed() * mul)
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end
end
function SWEP:SetChargeStart(time)
self:SetDTFloat(0, time)
end
function SWEP:GetChargeStart()
return self:GetDTFloat(0)
end
function SWEP:GetCharge()
if self:GetChargeStart() == 0 then return 0 end
return math.Clamp((CurTime() - self:GetChargeStart()) / self.ChargeTime, 0, 1)
end