zombiesurvival-evolved/gamemodes/zombiesurvival/entities/weapons/weapon_zs_glock3.lua

99 lines
8.7 KiB
Lua
Raw Permalink Normal View History

2014-10-02 08:49:54 +08:00
AddCSLuaFile()
SWEP.PrintName = "'Crossfire' Glock 3"
SWEP.Description = "Fires 3 shots at once. Not very accurate, but very damaging up close."
SWEP.Slot = 1
SWEP.SlotPos = 0
2014-10-02 08:49:54 +08:00
if CLIENT then
2014-10-02 08:49:54 +08:00
SWEP.ViewModelFOV = 50
SWEP.ViewModelFlip = false
SWEP.HUD3DBone = "v_weapon.Glock_Slide"
SWEP.HUD3DPos = Vector(5, 0.25, -0.8)
SWEP.HUD3DAng = Angle(90, 0, 0)
end
SWEP.Base = "weapon_zs_base"
SWEP.HoldType = "pistol"
SWEP.ViewModel = "models/weapons/cstrike/c_pist_glock18.mdl"
SWEP.WorldModel = "models/weapons/w_pist_glock18.mdl"
SWEP.UseHands = true
SWEP.Primary.Sound = Sound("Weapon_Glock.Single")
SWEP.Primary.Damage = 15.5
2014-10-02 08:49:54 +08:00
SWEP.Primary.NumShots = 3
SWEP.Primary.Delay = 0.3
SWEP.Primary.ClipSize = 7
SWEP.Primary.Automatic = false
SWEP.Primary.Ammo = "pistol"
GAMEMODE:SetupDefaultClip(SWEP.Primary)
SWEP.ConeMax = 4.5
SWEP.ConeMin = 3
SWEP.Tier = 2
2014-10-02 08:49:54 +08:00
SWEP.IronSightsPos = Vector(-5.75, 10, 2.7)
GAMEMODE:AttachWeaponModifier(SWEP, WEAPON_MODIFIER_MAX_SPREAD, -0.9, 1)
GAMEMODE:AttachWeaponModifier(SWEP, WEAPON_MODIFIER_MIN_SPREAD, -0.5, 1)
GAMEMODE:AttachWeaponModifier(SWEP, WEAPON_MODIFIER_CLIP_SIZE, 1, 1)
GAMEMODE:AddNewRemantleBranch(SWEP, 1, "'Collider' Glock 3", "Fires 1 less but more accurate shots, higher base damage, and a chance to gain reaper stacks", function(wept)
wept.Primary.NumShots = 2
wept.Primary.Damage = wept.Primary.Damage * 1.2
wept.ConeMin = wept.ConeMin * 0.65
wept.ConeMax = wept.ConeMax * 0.65
wept.BulletCallback = function(attacker, tr, dmginfo)
if SERVER and tr.Entity:IsValidLivingZombie() and math.random(20) == 1 then
local status = attacker:GiveStatus("reaper", 14)
if status and status:IsValid() then
status:SetDTInt(1, math.min(status:GetDTInt(1) + 1, 3))
attacker:EmitSound("hl1/ambience/particle_suck1.wav", 55, 150 + status:GetDTInt(1) * 30, 0.45)
end
end
end
end)
local branch = GAMEMODE:AddNewRemantleBranch(SWEP, 2, "'Shroud' SOCOM Mark 23", "Fires 1 shot, hides your aura, deals less total damage but is more accurate", function(wept)
wept.Primary.NumShots = 1
wept.Primary.Damage = wept.Primary.Damage * 2.3
wept.Primary.Delay = 0.2
wept.ConeMin = wept.ConeMin * 0.3
wept.ConeMax = wept.ConeMax * 0.4
wept.Primary.Sound = Sound("weapons/usp/usp1.wav")
wept.VElements = {
["detail"] = { type = "Model", model = "models/Mechanics/wheels/wheel_extruded_48.mdl", bone = "ValveBiped.Bip01_Spine4", rel = "bottom2", pos = Vector(0, -1.64, 0), angle = Angle(0, 0, -90), size = Vector(0.014, 0.014, 0.014), color = Color(190, 190, 190, 255), surpresslightning = false, material = "models/props_combine/metal_combinebridge001", skin = 0, bodygroup = {} },
["bottom2+"] = { type = "Model", model = "models/props_junk/gascan001a.mdl", bone = "ValveBiped.Bip01_Spine4", rel = "bottom2", pos = Vector(0, 0.889, 0.976), angle = Angle(0, 0, 0), size = Vector(0.15, 0.268, 0.029), color = Color(190, 190, 190, 255), surpresslightning = false, material = "models/props_combine/metal_combinebridge001", skin = 0, bodygroup = {} },
["barrel"] = { type = "Model", model = "models/props_borealis/bluebarrel001.mdl", bone = "ValveBiped.Bip01_Spine4", rel = "bottom2", pos = Vector(0.039, -2.02, -1.951), angle = Angle(-90, -90, 0), size = Vector(0.041, 0.041, 0.013), color = Color(190, 190, 190, 255), surpresslightning = false, material = "models/props_combine/metal_combinebridge001", skin = 0, bodygroup = {} },
["spikes"] = { type = "Model", model = "models/props_phx/gears/rack9.mdl", bone = "v_weapon.Glock_Slide", rel = "", pos = Vector(1.583, -0.04, -0.08), angle = Angle(102.149, -90, 0), size = Vector(0.072, 0.082, 0.063), color = Color(190, 190, 190, 255), surpresslightning = false, material = "models/props_combine/metal_combinebridge001", skin = 0, bodygroup = {} },
["silencer2"] = { type = "Model", model = "models/props_c17/oildrum001.mdl", bone = "ValveBiped.Bip01_Spine4", rel = "bottom2", pos = Vector(0.039, -2.26, -1.951), angle = Angle(90, -90, 0), size = Vector(0.043, 0.043, 0.101), color = Color(190, 190, 190, 255), surpresslightning = false, material = "models/props_combine/metal_combinebridge001", skin = 0, bodygroup = {} },
["spikes+"] = { type = "Model", model = "models/props_phx/gears/rack9.mdl", bone = "v_weapon.Glock_Slide", rel = "", pos = Vector(5.008, -0.035, -0.08), angle = Angle(102.149, -90, 0), size = Vector(0.072, 0.082, 0.063), color = Color(190, 190, 190, 255), surpresslightning = false, material = "models/props_combine/metal_combinebridge001", skin = 0, bodygroup = {} },
["topmetal"] = { type = "Model", model = "models/props_junk/cardboard_box001a.mdl", bone = "v_weapon.Glock_Slide", rel = "", pos = Vector(3.078, 0.217, -0.029), angle = Angle(76.47, 90, 0), size = Vector(0.035, 0.219, 0.034), color = Color(190, 190, 190, 255), surpresslightning = false, material = "models/props_combine/metal_combinebridge001", skin = 0, bodygroup = {} },
["bottom2"] = { type = "Model", model = "models/props_junk/gascan001a.mdl", bone = "v_weapon.Glock_Parent", rel = "", pos = Vector(-3.201, -2.156, 0.246), angle = Angle(102.806, 84.778, -11.667), size = Vector(0.133, 0.172, 0.068), color = Color(190, 190, 190, 255), surpresslightning = false, material = "models/props_combine/metal_combinebridge001", skin = 0, bodygroup = {} }
}
wept.WElements = {
["detail"] = { type = "Model", model = "models/Mechanics/wheels/wheel_extruded_48.mdl", bone = "ValveBiped.Bip01_R_Hand", rel = "bottom2", pos = Vector(0, -1.64, 0), angle = Angle(0, 0, -90), size = Vector(0.014, 0.014, 0.014), color = Color(190, 190, 190, 255), surpresslightning = false, material = "models/props_combine/metal_combinebridge001", skin = 0, bodygroup = {} },
["bottom"] = { type = "Model", model = "models/mechanics/solid_steel/crossbeam_4.mdl", bone = "ValveBiped.Bip01_R_Hand", rel = "", pos = Vector(8.513, 1.929, -2.32), angle = Angle(40.83, -4.801, 90), size = Vector(0.009, 0.009, 0.009), color = Color(255, 255, 255, 255), surpresslightning = false, material = "models/props_combine/combine_citadel001", skin = 0, bodygroup = {} },
["spikes"] = { type = "Model", model = "models/props_phx/gears/rack9.mdl", bone = "ValveBiped.Bip01_R_Hand", rel = "bottom2", pos = Vector(0.009, 0.732, -2.25), angle = Angle(180, 0, -1.56), size = Vector(0.072, 0.082, 0.063), color = Color(190, 190, 190, 255), surpresslightning = false, material = "models/props_combine/metal_combinebridge001", skin = 0, bodygroup = {} },
["bottom2"] = { type = "Model", model = "models/props_junk/gascan001a.mdl", bone = "ValveBiped.Bip01_R_Hand", rel = "bottom", pos = Vector(0.241, -0.242, 0), angle = Angle(90, -135, 0), size = Vector(0.133, 0.172, 0.083), color = Color(190, 190, 190, 255), surpresslightning = false, material = "models/props_combine/metal_combinebridge001", skin = 0, bodygroup = {} },
["barrel"] = { type = "Model", model = "models/props_borealis/bluebarrel001.mdl", bone = "ValveBiped.Bip01_R_Hand", rel = "bottom2", pos = Vector(0, -2.29, -1.851), angle = Angle(-92, -90, 0), size = Vector(0.041, 0.041, 0.013), color = Color(190, 190, 190, 255), surpresslightning = false, material = "models/props_combine/metal_combinebridge001", skin = 0, bodygroup = {} },
["topmetal"] = { type = "Model", model = "models/props_junk/cardboard_box001a.mdl", bone = "ValveBiped.Bip01_R_Hand", rel = "bottom2", pos = Vector(-0.01, 2.589, -1.861), angle = Angle(0, -0.181, 1.6), size = Vector(0.037, 0.223, 0.034), color = Color(190, 190, 190, 255), surpresslightning = false, material = "models/props_combine/metal_combinebridge001", skin = 0, bodygroup = {} },
["silencer2"] = { type = "Model", model = "models/props_c17/oildrum001.mdl", bone = "ValveBiped.Bip01_R_Hand", rel = "bottom2", pos = Vector(0, -2.471, -1.841), angle = Angle(88, -90, 0), size = Vector(0.043, 0.043, 0.101), color = Color(190, 190, 190, 255), surpresslightning = false, material = "models/props_combine/metal_combinebridge001", skin = 0, bodygroup = {} },
["bottom2+"] = { type = "Model", model = "models/props_junk/gascan001a.mdl", bone = "ValveBiped.Bip01_R_Hand", rel = "bottom2", pos = Vector(0, 0.889, 1.049), angle = Angle(0, 0, 0), size = Vector(0.15, 0.268, 0.029), color = Color(190, 190, 190, 255), surpresslightning = false, material = "models/props_combine/metal_combinebridge001", skin = 0, bodygroup = {} },
["spikes+"] = { type = "Model", model = "models/props_phx/gears/rack9.mdl", bone = "ValveBiped.Bip01_R_Hand", rel = "bottom2", pos = Vector(0.009, 4.179, -2.35), angle = Angle(180, 0, -1.56), size = Vector(0.072, 0.082, 0.063), color = Color(190, 190, 190, 255), surpresslightning = false, material = "models/props_combine/metal_combinebridge001", skin = 0, bodygroup = {} }
}
wept.GetAuraRange = function()
return 512
end
end)
branch.Colors = {Color(170, 170, 170), Color(120, 120, 120), Color(70, 70, 70)}
branch.NewNames = {"Cloaked", "Covert", "Silent"}
branch.Killicon = "weapon_zs_shroud"