zombiesurvival-evolved/gamemodes/zombiesurvival/entities/weapons/weapon_zs_harpoon.lua

96 lines
3 KiB
Lua
Raw Permalink Normal View History

AddCSLuaFile()
SWEP.PrintName = "Harpoon"
SWEP.Description = "The harpoon has a very long range for a melee weapon. The harpoon can be thrown to impale into zombies, dealing damage over time."
if CLIENT then
SWEP.ViewModelFOV = 60
SWEP.ShowViewModel = false
SWEP.ShowWorldModel = false
SWEP.VElements = {
["base"] = { type = "Model", model = "models/props_junk/harpoon002a.mdl", bone = "ValveBiped.Bip01_R_Hand", rel = "", pos = Vector(0, 0, -40), angle = Angle(-90, 0, 0), size = Vector(0.899, 0.899, 0.899), color = Color(255, 255, 255, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} }
}
SWEP.WElements = {
["base"] = { type = "Model", model = "models/props_junk/harpoon002a.mdl", bone = "ValveBiped.Bip01_R_Hand", rel = "", pos = Vector(3.2, 1.363, -18), angle = Angle(-90, 0, 0), size = Vector(1, 1, 1), color = Color(255, 255, 255, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} }
}
end
SWEP.Base = "weapon_zs_basemelee"
SWEP.HoldType = "knife"
SWEP.DamageType = DMG_SLASH
SWEP.ViewModel = "models/weapons/c_stunstick.mdl"
SWEP.WorldModel = "models/weapons/w_crowbar.mdl"
SWEP.UseHands = true
SWEP.MeleeDamage = 45
SWEP.MeleeRange = 94
SWEP.MeleeSize = 0.8
SWEP.Primary.Delay = 1.65
SWEP.Tier = 2
SWEP.WalkSpeed = SPEED_SLOWER
SWEP.SwingRotation = Angle(0, -90, -60)
SWEP.SwingOffset = Vector(0, 30, -40)
SWEP.SwingTime = 0.6
SWEP.SwingHoldType = "slam"
SWEP.HitAnim = ACT_VM_MISSCENTER
SWEP.AllowQualityWeapons = true
GAMEMODE:AttachWeaponModifier(SWEP, WEAPON_MODIFIER_MELEE_RANGE, 3, 1)
GAMEMODE:AttachWeaponModifier(SWEP, WEAPON_MODIFIER_FIRE_DELAY, -0.15, 1)
function SWEP:PlaySwingSound()
self:EmitSound("weapons/iceaxe/iceaxe_swing1.wav", 75, math.random(65, 70))
end
function SWEP:PlayHitSound()
self:EmitSound("physics/metal/metal_sheet_impact_bullet"..math.random(2)..".wav", 70, math.random(90, 95))
end
function SWEP:PlayHitFleshSound()
self:EmitSound("weapons/knife/knife_hit"..math.random(4)..".wav", 80, math.random(80, 85))
end
function SWEP:SecondaryAttack()
if not self:CanPrimaryAttack() then return end
local owner = self:GetOwner()
local tr = owner:TraceLine(60)
if tr.HitWorld or (tr.Entity:IsValid() and not tr.Entity:IsPlayer()) then return end
self:SetNextPrimaryFire(CurTime() + self.Primary.Delay)
self:SendWeaponAnim(ACT_VM_MISSCENTER)
owner:DoAnimationEvent(ACT_HL2MP_GESTURE_RANGE_ATTACK_GRENADE)
self.NextDeploy = CurTime() + 0.75
if SERVER then
local ent = ents.Create("projectile_harpoon")
if ent:IsValid() then
ent:SetPos(owner:GetShootPos())
ent:SetAngles(owner:EyeAngles())
ent:SetOwner(owner)
ent.ProjDamage = self.MeleeDamage * (owner.ProjectileDamageMul or 1)
ent.BaseWeapon = self:GetClass()
ent:Spawn()
ent.Team = owner:Team()
local phys = ent:GetPhysicsObject()
if phys:IsValid() then
phys:Wake()
phys:SetVelocityInstantaneous(self:GetOwner():GetAimVector() * 900 * (owner.ObjectThrowStrengthMul or 1))
end
end
owner:StripWeapon(self:GetClass())
end
end