zombiesurvival-evolved/gamemodes/zombiesurvival/entities/weapons/weapon_zs_redmarrow.lua

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Lua
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AddCSLuaFile()
if CLIENT then
SWEP.PrintName = "Red Marrow"
end
SWEP.Base = "weapon_zs_zombie"
SWEP.MeleeDamage = 30
--SWEP.MeleeDamageShielded = 20
--[[function SWEP:MeleeHit(ent, trace, damage, forcescale)
local owner = self:GetOwner()
if owner:GetStatus("redmarrow") then
damage = self.MeleeDamageShielded
end
self.BaseClass.MeleeHit(self, ent, trace, damage, forcescale)
end]]
function SWEP:Reload()
self:SecondaryAttack()
end
function SWEP:PlayAlertSound()
self:GetOwner():EmitSound("npc/fast_zombie/fz_scream1.wav", 75, math.random(60,70), 0.5)
self:GetOwner():EmitSound("npc/fast_zombie/fz_scream1.wav", 75, math.random(70,80), 0.5)
end
SWEP.PlayIdleSound = SWEP.PlayAlertSound
function SWEP:PlayAttackSound()
self:GetOwner():EmitSound("npc/combine_soldier/die"..math.random(1,3)..".wav", 75, math.random(70,75), 0.5)
self:GetOwner():EmitSound("npc/combine_soldier/die"..math.random(1,3)..".wav", 75, math.random(78,90), 0.5)
end
if not CLIENT then return end
function SWEP:ViewModelDrawn()
render.ModelMaterialOverride(0)
end
local matSheet = Material("Models/flesh")
function SWEP:PreDrawViewModel(vm)
render.ModelMaterialOverride(matSheet)
end