zombiesurvival-evolved/gamemodes/zombiesurvival/entities/weapons/weapon_zs_smg.lua

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AddCSLuaFile()
SWEP.PrintName = "'Shredder' SMG"
SWEP.Description = "Simple SMG capable of very good damage output at the cost of long range accuracy."
SWEP.Slot = 2
SWEP.SlotPos = 0
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if CLIENT then
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SWEP.ViewModelFlip = false
SWEP.ViewModelFOV = 50
SWEP.HUD3DBone = "v_weapon.MP5_Parent"
SWEP.HUD3DPos = Vector(-1, -3, -6)
SWEP.HUD3DAng = Angle(0, 0, 0)
SWEP.HUD3DScale = 0.015
end
SWEP.Base = "weapon_zs_base"
SWEP.HoldType = "shotgun"
SWEP.ViewModel = "models/weapons/cstrike/c_smg_mp5.mdl"
SWEP.WorldModel = "models/weapons/w_smg_mp5.mdl"
SWEP.UseHands = true
SWEP.Primary.Sound = Sound("Weapon_MP5Navy.Single")
SWEP.Primary.Damage = 21
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SWEP.Primary.NumShots = 1
SWEP.Primary.Delay = 0.09
SWEP.Primary.ClipSize = 30
SWEP.Primary.Automatic = true
SWEP.Primary.Ammo = "smg1"
GAMEMODE:SetupDefaultClip(SWEP.Primary)
SWEP.Primary.Gesture = ACT_HL2MP_GESTURE_RANGE_ATTACK_SHOTGUN
SWEP.ReloadGesture = ACT_HL2MP_GESTURE_RELOAD_SMG1
SWEP.ConeMax = 5.5
SWEP.ConeMin = 2.5
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SWEP.WalkSpeed = SPEED_SLOW
SWEP.Tier = 3
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SWEP.IronSightsAng = Vector(0.8, 0, 0)
SWEP.IronSightsPos = Vector(-5.33, 7, 1.8)
GAMEMODE:AttachWeaponModifier(SWEP, WEAPON_MODIFIER_RELOAD_SPEED, 0.1)
GAMEMODE:AddNewRemantleBranch(SWEP, 1, "'Smasher' SMG", "Additional damage to skeletal enemies, inflicts force, but fires and reloads slower", function(wept)
wept.Primary.Delay = 0.15
wept.ReloadSpeed = 0.9
wept.BulletCallback = function(attacker, tr, dmginfo)
local trent = tr.Entity
if SERVER and trent and trent:IsValidZombie() then
if trent:GetZombieClassTable().Skeletal then
dmginfo:SetDamage(dmginfo:GetDamage() * 1.2)
end
if math.random(6) == 1 then
trent:ThrowFromPositionSetZ(tr.StartPos, 150, nil, true)
end
end
end
end)