zombiesurvival-evolved/gamemodes/zombiesurvival/entities/weapons/weapon_zs_stabber/cl_init.lua

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INC_CLIENT()
SWEP.ViewModelFlip = false
SWEP.ShowViewModel = false
SWEP.ShowWorldModel = false
SWEP.ViewModelFOV = 48
SWEP.HUD3DBone = "v_weapon.g3sg1_Parent"
SWEP.HUD3DPos = Vector(-1.5, -5.5, -5)
SWEP.HUD3DAng = Angle(0, 0, 0)
SWEP.HUD3DScale = 0.015
SWEP.VElements = {
["base+++"] = { type = "Model", model = "models/props_c17/utilityconnecter005.mdl", bone = "v_weapon.g3sg1_Parent", rel = "base", pos = Vector(0, -0.431, 9.47), angle = Angle(0, 90, 90), size = Vector(0.453, 0.247, 0.291), color = Color(130, 158, 180, 255), surpresslightning = false, material = "models/props_pipes/guttermetal01a", skin = 0, bodygroup = {} },
["base++"] = { type = "Model", model = "models/props_pipes/concrete_pipe001a.mdl", bone = "v_weapon.g3sg1_Parent", rel = "base", pos = Vector(0, -0.401, -10.211), angle = Angle(90, 0, 0), size = Vector(0.048, 0.009, 0.009), color = Color(130, 158, 180, 255), surpresslightning = false, material = "models/props_pipes/guttermetal01a", skin = 0, bodygroup = {} },
["base+++++++"] = { type = "Model", model = "models/props_c17/signpole001.mdl", bone = "v_weapon.g3sg1_Parent", rel = "base", pos = Vector(0, 0.402, -7.619), angle = Angle(0, 180, 180), size = Vector(0.4, 0.4, 0.045), color = Color(130, 158, 180, 255), surpresslightning = false, material = "models/props_pipes/guttermetal01a", skin = 0, bodygroup = {} },
["base+"] = { type = "Model", model = "models/props_c17/light_decklight01_on.mdl", bone = "v_weapon.g3sg1_Parent", rel = "base", pos = Vector(0, 0.972, 6.742), angle = Angle(0, 90, -90), size = Vector(0.219, 0.799, 0.071), color = Color(165, 100, 0, 255), surpresslightning = false, material = "models/props_wasteland/wood_fence01a", skin = 0, bodygroup = {} },
["base++++++++"] = { type = "Model", model = "models/items/ar2_grenade.mdl", bone = "v_weapon.g3sg1_Parent", rel = "base", pos = Vector(-0.151, 1.45, -15.332), angle = Angle(-90, 88.5, 90), size = Vector(1.707, 0.69, 0.129), color = Color(180, 180, 200, 255), surpresslightning = false, material = "models/props_pipes/pipemetal004a", skin = 0, bodygroup = {} },
["base++++++++++++"] = { type = "Model", model = "models/gibs/manhack_gib05.mdl", bone = "v_weapon.g3sg1_Parent", rel = "base", pos = Vector(0, 2.158, 13.34), angle = Angle(176.8, 90, 90), size = Vector(0.101, 0.115, 0.342), color = Color(130, 158, 180, 255), surpresslightning = false, material = "models/props_pipes/guttermetal01a", skin = 0, bodygroup = {} },
["base++++"] = { type = "Model", model = "models/props_combine/combine_booth_short01a.mdl", bone = "v_weapon.g3sg1_Parent", rel = "base", pos = Vector(0, -0.091, 11.701), angle = Angle(0, 90, 0), size = Vector(0.012, 0.008, 0.026), color = Color(130, 158, 180, 255), surpresslightning = false, material = "models/props_pipes/guttermetal01a", skin = 0, bodygroup = {} },
["base++++++"] = { type = "Model", model = "models/props_combine/combine_booth_short01a.mdl", bone = "v_weapon.g3sg1_Parent", rel = "base", pos = Vector(0, -0.826, 10.39), angle = Angle(-180, 90, 0), size = Vector(0.006, 0.006, 0.02), color = Color(130, 158, 180, 255), surpresslightning = false, material = "models/props_pipes/guttermetal01a", skin = 0, bodygroup = {} },
["base+++++++++"] = { type = "Model", model = "models/gibs/hgibs_spine.mdl", bone = "v_weapon.g3sg1_Parent", rel = "base", pos = Vector(0, 1.36, 16.593), angle = Angle(180, -180, 179.335), size = Vector(0.791, 0.662, 0.561), color = Color(165, 100, 0, 255), surpresslightning = false, material = "models/props_wasteland/wood_fence01a", skin = 0, bodygroup = {} },
["base"] = { type = "Model", model = "models/props_borealis/bluebarrel001.mdl", bone = "v_weapon.g3sg1_Parent", rel = "", pos = Vector(0, -5.053, -14.992), angle = Angle(0, 0, 0), size = Vector(0.043, 0.078, 0.308), color = Color(165, 100, 0, 255), surpresslightning = false, material = "models/props_wasteland/wood_fence01a", skin = 0, bodygroup = {} },
["base+++++++++++"] = { type = "Model", model = "models/props_lab/teleportring.mdl", bone = "v_weapon.g3sg1_Parent", rel = "base", pos = Vector(-0.171, 1.807, 13.182), angle = Angle(-180, 90, 90), size = Vector(0.039, 0.035, 0.075), color = Color(130, 158, 180, 255), surpresslightning = false, material = "models/props_pipes/guttermetal01a", skin = 0, bodygroup = {} },
["base++++++++++"] = { type = "Model", model = "models/gibs/helicopter_brokenpiece_03.mdl", bone = "v_weapon.g3sg1_Parent", rel = "base", pos = Vector(0.116, 3.184, 23.489), angle = Angle(96.251, -87.704, -53.169), size = Vector(0.159, 0.119, 0.119), color = Color(165, 100, 0, 255), surpresslightning = false, material = "models/props_wasteland/wood_fence01a", skin = 0, bodygroup = {} },
["base+++++"] = { type = "Model", model = "models/props_c17/substation_transformer01c.mdl", bone = "v_weapon.g3sg1_Parent", rel = "base", pos = Vector(0, -0.494, 12.083), angle = Angle(0, 0, -26.507), size = Vector(0.014, 0.012, 0.012), color = Color(130, 158, 180, 255), surpresslightning = false, material = "models/props_pipes/guttermetal01a", skin = 0, bodygroup = {} }
}
SWEP.WElements = {
["base+++"] = { type = "Model", model = "models/props_c17/utilityconnecter005.mdl", bone = "ValveBiped.Bip01_R_Hand", rel = "base", pos = Vector(0, -0.431, 9.47), angle = Angle(0, 90, 90), size = Vector(0.453, 0.247, 0.291), color = Color(130, 158, 180, 255), surpresslightning = false, material = "models/props_pipes/guttermetal01a", skin = 0, bodygroup = {} },
["base++"] = { type = "Model", model = "models/props_pipes/concrete_pipe001a.mdl", bone = "ValveBiped.Bip01_R_Hand", rel = "base", pos = Vector(0, -0.401, -10.211), angle = Angle(90, 0, 0), size = Vector(0.048, 0.009, 0.009), color = Color(130, 158, 180, 255), surpresslightning = false, material = "models/props_pipes/guttermetal01a", skin = 0, bodygroup = {} },
["base+++++++"] = { type = "Model", model = "models/props_c17/signpole001.mdl", bone = "ValveBiped.Bip01_R_Hand", rel = "base", pos = Vector(0, 0.402, -7.619), angle = Angle(0, 180, 180), size = Vector(0.4, 0.4, 0.045), color = Color(130, 158, 180, 255), surpresslightning = false, material = "models/props_pipes/guttermetal01a", skin = 0, bodygroup = {} },
["base+"] = { type = "Model", model = "models/props_c17/light_decklight01_on.mdl", bone = "ValveBiped.Bip01_R_Hand", rel = "base", pos = Vector(0, 0.972, 6.742), angle = Angle(0, 90, -90), size = Vector(0.219, 0.799, 0.071), color = Color(165, 100, 0, 255), surpresslightning = false, material = "models/props_wasteland/wood_fence01a", skin = 0, bodygroup = {} },
["base+++++"] = { type = "Model", model = "models/props_c17/substation_transformer01c.mdl", bone = "ValveBiped.Bip01_R_Hand", rel = "base", pos = Vector(0, -0.494, 12.083), angle = Angle(0, 0, -26.507), size = Vector(0.014, 0.012, 0.012), color = Color(130, 158, 180, 255), surpresslightning = false, material = "models/props_pipes/guttermetal01a", skin = 0, bodygroup = {} },
["base++++"] = { type = "Model", model = "models/props_combine/combine_booth_short01a.mdl", bone = "ValveBiped.Bip01_R_Hand", rel = "base", pos = Vector(0, -0.091, 11.701), angle = Angle(0, 90, 0), size = Vector(0.012, 0.008, 0.026), color = Color(130, 158, 180, 255), surpresslightning = false, material = "models/props_pipes/guttermetal01a", skin = 0, bodygroup = {} },
["base++++++"] = { type = "Model", model = "models/props_combine/combine_booth_short01a.mdl", bone = "ValveBiped.Bip01_R_Hand", rel = "base", pos = Vector(0, -0.826, 10.39), angle = Angle(-180, 90, 0), size = Vector(0.006, 0.006, 0.02), color = Color(130, 158, 180, 255), surpresslightning = false, material = "models/props_pipes/guttermetal01a", skin = 0, bodygroup = {} },
["base+++++++++++"] = { type = "Model", model = "models/props_lab/teleportring.mdl", bone = "ValveBiped.Bip01_R_Hand", rel = "base", pos = Vector(-0.171, 1.807, 13.182), angle = Angle(-180, 90, 90), size = Vector(0.039, 0.035, 0.075), color = Color(130, 158, 180, 255), surpresslightning = false, material = "models/props_pipes/guttermetal01a", skin = 0, bodygroup = {} },
["base"] = { type = "Model", model = "models/props_borealis/bluebarrel001.mdl", bone = "ValveBiped.Bip01_R_Hand", rel = "", pos = Vector(18.819, 0.592, -6.156), angle = Angle(0, 90, -79.467), size = Vector(0.043, 0.078, 0.308), color = Color(165, 100, 0, 255), surpresslightning = false, material = "models/props_wasteland/wood_fence01a", skin = 0, bodygroup = {} },
["base+++++++++"] = { type = "Model", model = "models/gibs/hgibs_spine.mdl", bone = "ValveBiped.Bip01_R_Hand", rel = "base", pos = Vector(0, 1.36, 16.593), angle = Angle(180, -180, 179.335), size = Vector(0.791, 0.662, 0.561), color = Color(165, 100, 0, 255), surpresslightning = false, material = "models/props_wasteland/wood_fence01a", skin = 0, bodygroup = {} },
["base++++++++++"] = { type = "Model", model = "models/gibs/helicopter_brokenpiece_03.mdl", bone = "ValveBiped.Bip01_R_Hand", rel = "base", pos = Vector(0.116, 3.184, 23.489), angle = Angle(96.251, -87.704, -53.169), size = Vector(0.159, 0.119, 0.119), color = Color(165, 100, 0, 255), surpresslightning = false, material = "models/props_wasteland/wood_fence01a", skin = 0, bodygroup = {} },
["base++++++++"] = { type = "Model", model = "models/items/ar2_grenade.mdl", bone = "ValveBiped.Bip01_R_Hand", rel = "base", pos = Vector(-0.151, 1.45, -15.332), angle = Angle(-90, 88.5, 90), size = Vector(1.707, 0.69, 0.129), color = Color(180, 180, 200, 255), surpresslightning = false, material = "models/props_pipes/pipemetal004a", skin = 0, bodygroup = {} }
}
SWEP.ViewModelBoneMods = {
["ValveBiped.Bip01_L_UpperArm"] = { scale = Vector(1, 1, 1), pos = Vector(0, 0, 0), angle = Angle(2.371, 2.433, 0) },
["ValveBiped.Bip01_R_Forearm"] = { scale = Vector(1, 1, 1), pos = Vector(0, 0, 0), angle = Angle(-6.566, -10.653, 3.877) },
["ValveBiped.Bip01_R_UpperArm"] = { scale = Vector(1, 1, 1), pos = Vector(0, 0, 0), angle = Angle(19.531, 0.202, -5.178) },
["ValveBiped.Bip01_R_Hand"] = { scale = Vector(1, 1, 1), pos = Vector(0, 0, 0), angle = Angle(-32.656, -1.759, -3.086) }
}
local ghostlerp = 0
function SWEP:CalcViewModelView(vm, oldpos, oldang, pos, ang)
local owner = self:GetOwner()
if self:IsSwinging() then
local rot = self.SwingRotation
local offset = self.SwingOffset
local armdelay = owner:GetMeleeSpeedMul()
local swingtime = self.SwingTime * (owner.MeleeSwingDelayMul or 1) * armdelay
ang = Angle(ang.pitch, ang.yaw, ang.roll) -- Copy
local swingend = self:GetSwingEnd()
local delta = swingtime - math.Clamp(swingend - CurTime(), 0, swingtime)
local power = CosineInterpolation(0, 1, delta / swingtime)
if power >= 0.9 then
power = (1 - power) ^ 0.4 * 2
end
pos = pos + offset.x * power * ang:Right() + offset.y * power * ang:Forward() + offset.z * power * ang:Up()
ang:RotateAroundAxis(ang:Right(), rot.pitch * power)
ang:RotateAroundAxis(ang:Up(), rot.yaw * power)
ang:RotateAroundAxis(ang:Forward(), rot.roll * power)
elseif CurTime() < self:GetNextSecondaryFire() then
local rot = -self.SwingRotation * 0.6
local offset = -self.SwingOffset * 0.5
local swingtime = 0.2
ang = Angle(ang.pitch, ang.yaw, ang.roll) -- Copy
local swingend = self:GetNextSecondaryFire() - 1.25
local delta = swingtime - math.Clamp(swingend - CurTime(), 0, swingtime)
local power = math.Clamp(delta / swingtime, 0, 1)
if power >= 0.85 then
power = (1 - power) ^ 0.4 * 2
end
pos = pos + offset.x * power * ang:Right() + offset.y * power * ang:Forward() + offset.z * power * ang:Up()
ang:RotateAroundAxis(ang:Right(), rot.pitch * power)
ang:RotateAroundAxis(ang:Up(), rot.yaw * power)
ang:RotateAroundAxis(ang:Forward(), rot.roll * power)
end
if self:GetOwner():GetBarricadeGhosting() then
ghostlerp = math.min(1, ghostlerp + FrameTime() * 4)
elseif self:GetReloadFinish() > 0 then
ghostlerp = math.min(1, ghostlerp + FrameTime() * 1.2)
elseif ghostlerp > 0 then
ghostlerp = math.max(0, ghostlerp - FrameTime() * 4)
end
if ghostlerp > 0 and self:GetReloadFinish() > 0 then
ang:RotateAroundAxis(ang:Right(), -16 * ghostlerp)
elseif ghostlerp > 0 then
ang:RotateAroundAxis(ang:Right(), -30 * ghostlerp)
end
return pos, ang
end