zombiesurvival-evolved/gamemodes/zombiesurvival/gamemode/maps/zm_evacuated_city.lua

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2014-10-02 08:49:54 +08:00
hook.Add("InitPostEntityMap", "Adding", function()
for _, ent in pairs(ents.FindByClass("trigger_teleport")) do ent:Remove() end
for _, ent in pairs(ents.FindByClass("func_door")) do ent:Remove() end
for _, ent in pairs(ents.FindByClass("func_door_rotating")) do ent:Remove() end
end)