zombiesurvival-evolved/gamemodes/zombiesurvival/gamemode/maps/zm_fury_v2.lua

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2014-10-02 08:49:54 +08:00
hook.Add("InitPostEntityMap", "Adding", function()
local ent = ents.Create("prop_dynamic_override")
if ent:IsValid() then
ent:SetPos(Vector(-48.8903, 1088.3591, -407.9688))
ent:SetKeyValue("solid", 6)
ent:SetModel("models/props_lab/blastdoor001a.mdl")
ent:Spawn()
end
end)