zombiesurvival-evolved/gamemodes/zombiesurvival/gamemode/maps/zm_onadega_v2a.lua

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2014-10-02 08:49:54 +08:00
hook.Add("InitPostEntityMap", "Adding", function()
for _, ent in pairs(ents.FindByClass("func_door*")) do ent:Remove() end
for _, ent in pairs(ents.FindByClass("trigger_teleport")) do ent:Remove() end
local ent2 = ents.Create("prop_dynamic_override")
if ent2:IsValid() then
ent2:SetPos(Vector(-0.7995, -28.3111, 0))
ent2:SetAngles(Angle(0, 90, 0))
ent2:SetKeyValue("solid", "6")
ent2:SetModel(Model("models/props_lab/blastdoor001b.mdl"))
ent2:Spawn()
ent2:SetColor(Color(0, 0, 0, 0))
end
local ent2 = ents.Create("prop_dynamic_override")
if ent2:IsValid() then
ent2:SetPos(Vector(563.9561, -531.1329, -119.9688))
ent2:SetKeyValue("solid", "6")
ent2:SetModel(Model("models/props_lab/blastdoor001b.mdl"))
ent2:Spawn()
ent2:SetColor(Color(0, 0, 0, 255))
end
end)