zombiesurvival-evolved/gamemodes/zombiesurvival/gamemode/maps/zs_block13.lua

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2014-10-02 08:49:54 +08:00
hook.Add("InitPostEntityMap", "Adding", function()
local ent = ents.Create("prop_dynamic_override")
if ent:IsValid() then
ent:SetPos(Vector(-320.409821, -502.737671, 139.487274))
ent:SetAngles(Angle(0, 90, 0))
ent:SetKeyValue("solid", "6")
ent:SetModel("models/props_lab/blastdoor001c.mdl")
ent:Spawn()
ent:SetNoDraw(true)
end
end)