zombiesurvival-evolved/gamemodes/zombiesurvival/gamemode/maps/zs_tug_hut.lua

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2014-10-02 08:49:54 +08:00
hook.Add("InitPostEntityMap", "Adding", function()
local ent = ents.Create("prop_dynamic_override")
if ent:IsValid() then
ent:SetPos(Vector(-890.3486, 71.1159, 140.0313))
ent:SetAngles(Angle(0, 90, 0))
ent:SetModel("models/props_lab/blastdoor001a.mdl")
ent:SetKeyValue("solid", "6")
ent:Spawn()
end
local ent = ents.Create("prop_dynamic_override")
if ent:IsValid() then
ent:SetPos(Vector(-1083.4521, -107.9099, 140.0313))
ent:SetModel("models/props_lab/blastdoor001a.mdl")
ent:SetKeyValue("solid", "6")
ent:Spawn()
end
for _, ent in pairs(ents.FindByClass("item_healthcharger")) do
ent:Remove()
end
end
end)