zombiesurvival-evolved/gamemodes/zombiesurvival/gamemode/zombieclasses/boss_coolwisp/shared.lua

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CLASS.Base = "boss_willowisp"
CLASS.Name = "Cool Wisp"
CLASS.TranslationName = "class_coolwisp"
CLASS.Description = "description_coolwisp"
CLASS.Help = "controls_coolwisp"
CLASS.Boss = true
CLASS.SWEP = "weapon_zs_coolwisp"
CLASS.Health = 900
CLASS.Points = 20
CLASS.ResistFrost = true
CLASS.DeathSounds = {Sound("npc/scanner/cbot_energyexplosion1.wav")}
local math_random = math.random
local string_format = string.format
local math_Rand = math.Rand
function CLASS:PlayPainSound(pl)
pl:EmitSound(string_format("physics/glass/glass_impact_bullet%d.wav", math_random(4)), 75, math_Rand(105, 128))
pl.NextPainSound = CurTime() + 0.75
return true
end