zombiesurvival-evolved/gamemodes/zombiesurvival/gamemode/zombieclasses/fast_zombie_torso.lua

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CLASS.Base = "zombie_torso"
CLASS.Hidden = true
CLASS.Name = "Fast Zombie Torso"
CLASS.TranslationName = "class_fast_zombie_torso"
CLASS.Description = "description_fast_zombie_torso"
CLASS.Model = Model("models/zombie/fast_torso.mdl")
CLASS.SWEP = "weapon_zs_fastzombietorso"
CLASS.Health = 75
CLASS.Speed = 150
CLASS.JumpPower = 130
CLASS.Points = CLASS.Health/GM.TorsoZombiePointRatio
CLASS.PainSounds = {"NPC_FastZombie.Pain"}
CLASS.DeathSounds = {"npc/fast_zombie/leap1.wav"}
CLASS.VoicePitch = 0.75
CLASS.IsTorso = true
local ACT_IDLE = ACT_IDLE
local ACT_WALK = ACT_WALK
function CLASS:CalcMainActivity(pl, velocity)
if velocity:Length2DSqr() <= 1 then
return ACT_IDLE, -1
end
return ACT_WALK, -1
end
function CLASS:UpdateAnimation(pl, velocity, maxseqgroundspeed)
end
if SERVER then
function CLASS:OnSecondWind(pl)
pl:EmitSound("NPC_FastZombie.Frenzy")
end
end
if not CLIENT then return end
CLASS.Icon = "zombiesurvival/killicons/fast_torso"