zombiesurvival-evolved/gamemodes/zombiesurvival/entities/effects/explosion_cold.lua

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function EFFECT:Init(data)
local pos = data:GetOrigin()
local norm = data:GetNormal()
local particle
sound.Play("nox/scatterfrost.ogg", pos, 75, math.Rand(95, 115))
sound.Play("ambient/wind/wind_hit"..math.random(3)..".wav", pos, 75, math.Rand(160, 180))
local emitter = ParticleEmitter(pos)
emitter:SetNearClip(16, 24)
for i=1, math.random(30, 50) do
particle = emitter:Add("particle/sparkles", pos)
particle:SetVelocity(VectorRand():GetNormal() * math.random(400,520))
particle:SetAirResistance(math.random(400,600))
particle:SetGravity(Vector(0,0,-45))
particle:SetDieTime(math.Rand(3, 5))
particle:SetStartAlpha(200)
particle:SetEndAlpha(100)
particle:SetStartSize(1)
particle:SetEndSize(0)
particle:SetRoll(math.Rand(0, 360))
particle:SetRollDelta(math.Rand(-6, 6))
particle:SetColor(255,255,255)
end
for i=1, 16 do
particle = emitter:Add("particle/smokesprites_000"..math.random(9), pos)
particle:SetVelocity(VectorRand():GetNormal() * 140)
particle:SetDieTime(math.Rand(0.3, 0.6))
particle:SetStartAlpha(math.Rand(90, 110))
particle:SetStartSize(1)
particle:SetEndSize(math.Rand(90, 120))
particle:SetRoll(math.Rand(-360, 360))
particle:SetRollDelta(math.Rand(-4.5, 4.5))
particle:SetColor(255, 255, 255)
end
emitter:Finish() emitter = nil collectgarbage("step", 64)
end
function EFFECT:Think()
return false
end
function EFFECT:Render()
end