zombiesurvival-evolved/gamemodes/zombiesurvival/entities/effects/explosion_fusordisc.lua

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function EFFECT:Init(effectdata)
local pos = effectdata:GetOrigin()
local normal = effectdata:GetNormal()
local particle
sound.Play("weapons/physcannon/energy_disintegrate"..math.random(4, 5)..".wav", pos, 80, math.random(70, 90))
sound.Play("weapons/physcannon/energy_sing_explosion2.wav", pos, 80, math.random(105, 120))
local emitter = ParticleEmitter(pos)
local emitter2 = ParticleEmitter(pos, true)
emitter:SetNearClip(24, 32)
emitter2:SetNearClip(24, 32)
for i=1, 100 do
particle = emitter:Add("effects/splash2", pos)
particle:SetDieTime(0.3)
particle:SetColor(50, 150, 255)
particle:SetStartAlpha(255)
particle:SetEndAlpha(0)
particle:SetStartSize(6)
particle:SetEndSize(6)
particle:SetStartLength(60)
particle:SetEndLength(60)
particle:SetVelocity(VectorRand():GetNormal() * 220)
end
for i=1, 160 do
particle = emitter:Add("effects/blueflare1", pos)
particle:SetDieTime(0.3)
particle:SetColor(50, 150, 255)
particle:SetStartAlpha(255)
particle:SetEndAlpha(0)
particle:SetStartSize(9)
particle:SetEndSize(9)
particle:SetVelocity(VectorRand():GetNormal() * 366)
end
for i=1, 12 do
particle = emitter:Add("particles/smokey", pos + Vector(math.Rand(-10, 10), math.Rand(-10, 10), math.Rand(0, 10)))
particle:SetVelocity(VectorRand():GetNormal() * 240)
particle:SetDieTime(math.Rand(0.3, 0.6))
particle:SetStartAlpha(math.Rand(70, 90))
particle:SetStartSize(1)
particle:SetEndSize(math.Rand(150, 160))
particle:SetRoll(math.Rand(-360, 360))
particle:SetRollDelta(math.Rand(-4.5, 4.5))
particle:SetColor(50, 150, 255)
end
local ringstart = pos + normal * -3
for i=1, 3 do
particle = emitter2:Add("effects/select_ring", ringstart)
particle:SetDieTime(0.1 + i * 0.1)
particle:SetColor(55, 155, 255)
particle:SetStartAlpha(255)
particle:SetEndAlpha(0)
particle:SetStartSize(0)
particle:SetEndSize(50)
particle:SetAngles(normal:Angle())
particle = emitter2:Add("effects/select_ring", ringstart)
particle:SetDieTime(0.2 + i * 0.1)
particle:SetColor(55, 155, 255)
particle:SetStartAlpha(255)
particle:SetEndAlpha(0)
particle:SetStartSize(0)
particle:SetEndSize(70)
particle:SetAngles(normal:Angle())
end
emitter:Finish()
emitter2:Finish()
end
function EFFECT:Think()
return false
end
function EFFECT:Render()
end