zombiesurvival-evolved/gamemodes/zombiesurvival/entities/effects/explosion_rocket.lua

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function EFFECT:Init(data)
local pos = data:GetOrigin() + Vector(0, 0, 2)
self.Start = pos
self.StartTime = CurTime()
self.Alpha = 255
self.Life = 0
sound.Play("ambient/explosions/explode_"..math.random(1,5)..".wav", pos, 80, math.random(135, 160))
local emitter = ParticleEmitter(pos)
emitter:SetNearClip(32, 48)
for i=1, 30 do
local particle = emitter:Add("sprites/glow04_noz", pos)
particle:SetDieTime(1)
particle:SetColor(255,220,190)
particle:SetStartAlpha(255)
particle:SetEndAlpha(0)
particle:SetStartSize(4)
particle:SetEndSize(0)
particle:SetVelocity(VectorRand():GetNormal() * 350)
particle:SetGravity(Vector(0,0,-600))
particle:SetCollide(true)
particle:SetBounce(0.5)
end
for i=1, 12 do
local particle = emitter:Add("effects/fire_cloud1", pos)
particle:SetDieTime(0.5)
particle:SetColor(235,210,160)
particle:SetStartAlpha(178)
particle:SetEndAlpha(0)
particle:SetStartSize(0)
particle:SetEndSize(45)
particle:SetVelocity(VectorRand():GetNormal() * 150)
end
for i=1, 7 do
local particle = emitter:Add("sprites/flamelet"..math.random(1, 4), pos)
particle:SetVelocity(VectorRand():GetNormal() * 110)
particle:SetDieTime(math.Rand(0.5, 0.6))
particle:SetStartAlpha(220)
particle:SetEndAlpha(0)
particle:SetStartSize(48)
particle:SetEndSize(1)
particle:SetRoll(math.Rand(0, 360))
particle:SetColor(255, 230, 150)
particle:SetRollDelta(math.Rand(-3, 3))
end
for i=1, 20 do
local particle = emitter:Add("effects/fire_embers"..math.random(1, 3), pos)
particle:SetVelocity(VectorRand():GetNormal() * 250)
particle:SetDieTime(math.Rand(1.25, 1.5))
particle:SetStartAlpha(130)
particle:SetEndAlpha(0)
particle:SetStartSize(math.Rand(15, 19))
particle:SetEndSize(1)
particle:SetRoll(math.Rand(0, 359))
particle:SetRollDelta(math.Rand(-3, 3))
particle:SetAirResistance(50)
particle:SetCollide(true)
particle:SetBounce(0.3)
particle:SetGravity(Vector(0,0,-400))
end
emitter:Finish() emitter = nil collectgarbage("step", 64)
end
function EFFECT:Think()
self.Life = self.Life + FrameTime() * 4
self.Alpha = 255 * (1 - self.Life)
return self.Life < 1
end
local glowmat = Material("sprites/glow04_noz")
function EFFECT:Render()
render.SetMaterial(glowmat)
render.DrawSprite(self.Start, 400, 400, Color(255, 210, 170, self.Alpha))
end