zombiesurvival-evolved/gamemodes/zombiesurvival/entities/effects/hit_hunter.lua

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2014-10-02 08:49:54 +08:00
EFFECT.LifeTime = 0.375
EFFECT.Size = 128
function EFFECT:Init(data)
self.DieTime = CurTime() + self.LifeTime
local normal = data:GetNormal()
local pos = data:GetOrigin()
pos = pos + normal * 2
self.Pos = pos
self.Normal = normal
sound.Play("physics/metal/metal_sheet_impact_bullet"..math.random(2)..".wav", pos, 80, math.Rand(85, 95))
end
function EFFECT:Think()
return CurTime() < self.DieTime
end
local matRefraction = Material("refract_ring")
local matGlow = Material("effects/rollerglow")
local colGlow = Color(255, 30, 255)
function EFFECT:Render()
local delta = math.Clamp((self.DieTime - CurTime()) / self.LifeTime, 0, 1)
local rdelta = 1 - delta
local size = rdelta ^ 0.5 * self.Size
colGlow.a = delta * 220
colGlow.r = delta * 255
colGlow.b = colGlow.r - 255
render.SetMaterial(matGlow)
render.DrawQuadEasy(self.Pos, self.Normal, size, size, colGlow, 0)
render.DrawQuadEasy(self.Pos, self.Normal * -1, size, size, colGlow, 0)
render.DrawSprite(self.Pos, size, size, colGlow)
matRefraction:SetFloat("$refractamount", math.sin(delta * 2 * math.pi) * 0.2)
render.SetMaterial(matRefraction)
render.UpdateRefractTexture()
render.DrawQuadEasy(self.Pos, self.Normal, size, size, color_white, 0)
render.DrawQuadEasy(self.Pos, self.Normal * -1, size, size, color_white, 0)
render.DrawSprite(self.Pos, size, size, color_white)
end