zombiesurvival-evolved/gamemodes/zombiesurvival/entities/effects/tracer_zapper.lua

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function EFFECT:Init( data )
local pos = data:GetStart()
self.StartPos = pos
self.EndPos = data:GetOrigin()
self.Alpha = 255
self.Life = 0
local emitter = ParticleEmitter(pos)
emitter:SetNearClip(24, 32)
for i=1, 9 do
local particle = emitter:Add("effects/blueflare1", pos)
particle:SetDieTime(0.8)
particle:SetColor(150,190,255)
particle:SetStartAlpha(200)
particle:SetEndAlpha(0)
particle:SetStartSize(4)
particle:SetEndSize(0)
particle:SetVelocity(VectorRand():GetNormal() * 60)
end
emitter:Finish() emitter = nil collectgarbage("step", 64)
self:SetRenderBoundsWS( self.StartPos, self.EndPos )
end
function EFFECT:Think( )
self.Life = self.Life + FrameTime() * 6
self.Alpha = 255 * ( 1 - self.Life )
return ( self.Life < 1 )
end
local beam1mat = Material("trails/electric")
local glowmat = Material("sprites/light_glow02_add")
function EFFECT:Render()
if ( self.Alpha < 1 ) then return end
local texcoord = math.Rand( 0, 1 )
local norm = (self.StartPos - self.EndPos) * self.Life
self.Length = norm:Length()
render.SetMaterial( beam1mat )
for i = 1, 3 do
render.DrawBeam(self.StartPos, self.EndPos + (VectorRand() * 6), 12, texcoord, texcoord + self.Length / 128, Color( 255, 255, 255, self.Alpha ))
end
render.SetMaterial(glowmat)
render.DrawSprite(self.StartPos, 130, 130, Color(150, 215, 255, self.Alpha))
render.DrawSprite(self.EndPos, 50, 50, Color(170, 215, 255, self.Alpha))
end