zombiesurvival-evolved/gamemodes/zombiesurvival/entities/weapons/swep_construction_kit/menu/ironsights.lua

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2014-10-02 08:49:54 +08:00
local drag_modes = {
["x / z"] = { "x", "z" },
["y"] = { "y" },
["pitch / yaw"] = { "pitch", "yaw" },
["roll"] = { "roll" }
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}
local function GetIronSightPrintText( vec, ang )
return "SWEP.IronSightsPos = "..PrintVec( vec ).."\nSWEP.IronSightsAng = "..PrintVec( ang )
end
local wep = GetSCKSWEP( LocalPlayer() )
local pironsight = wep.pironsight
local pironsight_enable = SimplePanel( pironsight )
local icbox = vgui.Create( "DCheckBoxLabel", pironsight_enable )
icbox:SetSize( 150, 20 )
icbox:SetText( "Enable ironsights" )
icbox.OnChange = function()
if (wep:GetIronSights() != icbox:GetChecked()) then
RunConsoleCommand("swepck_toggleironsights")
end
end
if (wep.save_data.IronSightsEnabled) then icbox:SetValue(1)
else icbox:SetValue(0) end
icbox:Dock(LEFT)
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local ribtn = vgui.Create( "DButton", pironsight_enable )
ribtn:SetTall( 20 )
ribtn:SetText( "Reset ironsights" )
ribtn.DoClick = function()
wep:ResetIronSights()
end
ribtn:Dock(FILL)
pironsight_enable:DockMargin(0,0,0,5)
pironsight_enable:Dock(TOP)
local pironsight_drag = SimplePanel( pironsight )
local modlabel = vgui.Create( "DLabel", pironsight_drag )
modlabel:SetSize( 150, 20 )
modlabel:SetText( "Drag mode:" )
modlabel:Dock(LEFT)
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local drbox = vgui.Create( "DComboBox", pironsight_drag )
drbox:SetTall( 20 )
drbox:SetText( wep.cur_drag_mode )
for k, v in pairs( drag_modes ) do
drbox:AddChoice( k )
end
drbox.OnSelect = function(panel,index,value)
local modes = drag_modes[value]
wep.cur_drag_mode = value
for k, v in pairs( wep.ir_drag ) do
v[1] = table.HasValue( modes, k ) -- set the drag modus
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end
end
drbox:Dock(FILL)
pironsight_drag:DockMargin(0,0,0,10)
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pironsight_drag:Dock(TOP)
local ixslider = vgui.Create( "DNumSlider", pironsight )
ixslider:SetText( "Translate x" )
ixslider:SetMinMax( -20, 20 )
ixslider:SetDecimals( 3 )
ixslider:SetConVar( "_sp_ironsight_x" )
ixslider:SetValue( wep.save_data.IronSightsPos.x )
ixslider.ConVarChanged = function( p, value )
RunConsoleCommand("_sp_ironsight_x",value)
end
ixslider:DockMargin(0,0,0,10)
ixslider:Dock(TOP)
local iyslider = vgui.Create( "DNumSlider", pironsight )
iyslider:SetText( "Translate y" )
iyslider:SetMinMax( -20, 20 )
iyslider:SetDecimals( 3 )
iyslider:SetConVar( "_sp_ironsight_y" )
iyslider:SetValue( wep.save_data.IronSightsPos.y )
iyslider.ConVarChanged = function( p, value )
RunConsoleCommand("_sp_ironsight_y",value)
end
iyslider:DockMargin(0,0,0,10)
iyslider:Dock(TOP)
local izslider = vgui.Create( "DNumSlider", pironsight )
izslider:SetText( "Translate z" )
izslider:SetMinMax( -20, 20 )
izslider:SetDecimals( 3 )
izslider:SetConVar( "_sp_ironsight_z" )
izslider:SetValue( wep.save_data.IronSightsPos.z )
izslider.ConVarChanged = function( p, value )
RunConsoleCommand("_sp_ironsight_z",value)
end
izslider:DockMargin(0,0,0,10)
izslider:Dock(TOP)
local ipslider = vgui.Create( "DNumSlider", pironsight )
ipslider:SetText( "Rotate pitch" )
ipslider:SetMinMax( -70, 70 )
ipslider:SetDecimals( 3 )
ipslider:SetConVar( "_sp_ironsight_pitch" )
ipslider:SetValue( wep.save_data.IronSightsAng.x )
ipslider.ConVarChanged = function( p, value )
RunConsoleCommand("_sp_ironsight_pitch",value)
end
ipslider:DockMargin(0,0,0,10)
ipslider:Dock(TOP)
local iyaslider = vgui.Create( "DNumSlider", pironsight )
iyaslider:SetText( "Rotate yaw" )
iyaslider:SetMinMax( -70, 70 )
iyaslider:SetDecimals( 3 )
iyaslider:SetConVar( "_sp_ironsight_yaw" )
iyaslider:SetValue( wep.save_data.IronSightsAng.y )
iyaslider.ConVarChanged = function( p, value )
RunConsoleCommand("_sp_ironsight_yaw",value)
end
iyaslider:DockMargin(0,0,0,10)
iyaslider:Dock(TOP)
local irslider = vgui.Create( "DNumSlider", pironsight )
irslider:SetText( "Rotate roll" )
irslider:SetMinMax( -70, 70 )
irslider:SetDecimals( 3 )
irslider:SetConVar( "_sp_ironsight_roll" )
irslider:SetValue( wep.save_data.IronSightsAng.z )
irslider.ConVarChanged = function( p, value )
RunConsoleCommand("_sp_ironsight_roll",value)
end
irslider:DockMargin(0,0,0,10)
irslider:Dock(TOP)
local pcbtn = vgui.Create( "DButton", pironsight )
pcbtn:SetTall( 30 )
pcbtn:SetText( "Copy ironsights code to clipboard" )
pcbtn.DoClick = function()
local vec, ang = wep:GetIronSightCoordination()
SetClipboardText(GetIronSightPrintText( vec, ang ))
LocalPlayer():ChatPrint("Code copied to clipboard!")
end
pcbtn:DockMargin(0,5,0,0)
pcbtn:Dock(BOTTOM)
local prbtn = vgui.Create( "DButton", pironsight )
prbtn:SetTall( 30 )
prbtn:SetText( "Print ironsights code to console" )
prbtn.DoClick = function()
local vec, ang = wep:GetIronSightCoordination()
MsgN("*********************************************")
MsgN(GetIronSightPrintText( vec, ang ))
MsgN("*********************************************")
LocalPlayer():ChatPrint("Code printed to console!")
end
prbtn:DockMargin(0,5,0,0)
prbtn:Dock(BOTTOM)