zombiesurvival-evolved/gamemodes/zombiesurvival/entities/weapons/weapon_map_base/shared.lua

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SWEP.PrintName = "Item"
SWEP.AnimPrefix = "none"
SWEP.HoldType = "normal"
SWEP.Spawnable = true
SWEP.AdminSpawnable = true
SWEP.Primary.ClipSize = -1
SWEP.Primary.DefaultClip = -1
SWEP.Primary.Automatic = false
SWEP.Primary.Ammo = "none"
SWEP.Secondary.ClipSize = -1
SWEP.Secondary.DefaultClip = -1
SWEP.Secondary.Automatic = false
SWEP.Secondary.Ammo = "none"
SWEP.DrawCrosshair = false
SWEP.Primary.Sound = Sound("")
SWEP.WorldModel = "models/weapons/w_crowbar.mdl"
SWEP.WalkSpeed = SPEED_NORMAL
function SWEP:Initialize()
end
function SWEP:Equip()
local owner = self:GetOwner()
local children = self:GetChildren()
if GAMEMODE.ZombieEscape then
if #children > 0 then
GAMEMODE:CenterNotifyAll(COLOR_GREEN, owner:GetName() .. " has picked up a ZE Weapon. ("..children[math.random(#children)]:GetName()..")")
PrintMessage(HUD_PRINTTALK, owner:GetName() .. " has picked up a ZE Weapon. ("..children[math.random(#children)]:GetName()..")")
if SERVER then
gamemode.Call("OnZEWeaponPickup", owner, self)
end
end
end
end
function SWEP:SetWeaponHoldType()
end
function SWEP:PrimaryAttack()
end
function SWEP:SecondaryAttack()
end
function SWEP:Reload()
end
function SWEP:Deploy()
if SERVER then
local owner = self:GetOwner()
if GAMEMODE.ZombieEscape then
owner:SelectWeapon("weapon_zs_zeknife")
else
owner:SelectWeapon("weapon_zs_fists")
end
end
return true
end
function SWEP:CanPrimaryAttack()
return false
end
function SWEP:CanSecondaryAttack()
return false
end