zombiesurvival-evolved/gamemodes/zombiesurvival/entities/weapons/weapon_zs_bloodshotbomb/cl_init.lua

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INC_CLIENT()
SWEP.VElements = {
["corrosive_nade++"] = { type = "Model", model = "models/healthvial.mdl", bone = "ValveBiped.Grenade_body", rel = "corrosive_nade", pos = Vector(0, -7, 0.4), angle = Angle(0, 0, 90), size = Vector(0.75, 0.75, 1.299), color = Color(255, 59, 0, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} },
["corrosive_nade+"] = { type = "Model", model = "models/props_wasteland/laundry_washer003.mdl", bone = "ValveBiped.Grenade_body", rel = "corrosive_nade", pos = Vector(0, -0.201, 0.4), angle = Angle(0, 90, 0), size = Vector(0.119, 0.019, 0.019), color = Color(100, 100, 100, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} },
["corrosive_nade"] = { type = "Model", model = "models/props_lab/labpart.mdl", bone = "ValveBiped.Grenade_body", rel = "", pos = Vector(0, 0, -1), angle = Angle(0, 0, 90), size = Vector(0.449, 0.55, 0.5), color = Color(200, 200, 200, 255), surpresslightning = false, material = "models/weapons/v_smg1/v_smg1_sheet", skin = 0, bodygroup = {} }
}
SWEP.WElements = {
["corrosive_nade+"] = { type = "Model", model = "models/props_wasteland/laundry_washer003.mdl", bone = "ValveBiped.Bip01_R_Hand", rel = "corrosive_nade", pos = Vector(0, -0.201, 0.4), angle = Angle(0, 90, 0), size = Vector(0.119, 0.019, 0.019), color = Color(100, 100, 100, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} },
["corrosive_nade++"] = { type = "Model", model = "models/healthvial.mdl", bone = "ValveBiped.Bip01_R_Hand", rel = "corrosive_nade", pos = Vector(0, -7, 0.4), angle = Angle(0, 0, 90), size = Vector(0.75, 0.75, 1.299), color = Color(255, 59, 0, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} },
["corrosive_nade"] = { type = "Model", model = "models/props_lab/labpart.mdl", bone = "ValveBiped.Bip01_R_Hand", rel = "", pos = Vector(3.5, 2, 0), angle = Angle(0, 0, 99.35), size = Vector(0.449, 0.55, 0.5), color = Color(200, 200, 200, 255), surpresslightning = false, material = "models/weapons/v_smg1/v_smg1_sheet", skin = 0, bodygroup = {} }
}