zombiesurvival-evolved/gamemodes/zombiesurvival/entities/weapons/weapon_zs_broadside/init.lua

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INC_SERVER()
SWEP.Primary.Projectile = "projectile_rocket"
SWEP.Primary.ProjVelocity = 900
SWEP.Primary.ProjExplosionTaper = 0.95
function SWEP:EntModify(ent)
local owner = self:GetOwner()
owner.RemoteDetRocket = ent
owner:SetGroundEntity(NULL)
owner:SetVelocity(-220 * owner:GetAimVector())
ent.ProjTaper = self.Primary.ProjExplosionTaper
self:SetNextSecondaryFire(CurTime() + 0.5)
end
function SWEP:SecondaryAttack()
if self:GetNextSecondaryFire() > CurTime() then return end
for k,v in pairs(ents.FindByClass(self.Primary.Projectile)) do
if v:GetOwner() == self:GetOwner() then
v:Explode()
end
end
self:SetNextSecondaryFire(CurTime() + 0.5)
end