zombiesurvival-evolved/gamemodes/zombiesurvival/entities/weapons/weapon_zs_chemzombie/shared.lua

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2014-10-02 08:49:54 +08:00
SWEP.ZombieOnly = true
SWEP.ViewModel = "models/weapons/v_crowbar.mdl"
SWEP.WorldModel = "models/weapons/w_crowbar.mdl"
SWEP.Primary.ClipSize = -1
SWEP.Primary.DefaultClip = -1
SWEP.Primary.Automatic = true
SWEP.Primary.Ammo = "none"
SWEP.Secondary.ClipSize = -1
SWEP.Secondary.DefaultClip = -1
SWEP.Secondary.Automatic = true
SWEP.Secondary.Ammo = "none"
function SWEP:Deploy()
self.IdleAnimation = CurTime() + self:SequenceDuration()
return true
end
function SWEP:Initialize()
self:HideViewAndWorldModel()
end
function SWEP:PrimaryAttack()
end
function SWEP:SecondaryAttack()
end
function SWEP:Reload()
end