zombiesurvival-evolved/gamemodes/zombiesurvival/entities/weapons/weapon_zs_crossbow/cl_init.lua

58 lines
1.4 KiB
Lua
Raw Permalink Normal View History

INC_CLIENT()
SWEP.HUD3DBone = "ValveBiped.Crossbow_base"
SWEP.HUD3DPos = Vector(1.5, 0.5, 11)
SWEP.HUD3DScale = 0.025
SWEP.ViewModelFOV = 60
SWEP.ViewModelFlip = false
SWEP.Slot = 3
SWEP.SlotPos = 0
SWEP.IronsightsMultiplier = 0.25
function SWEP:GetViewModelPosition(pos, ang)
if GAMEMODE.DisableScopes then return end
if self:IsScoped() then
return pos + ang:Up() * 256, ang
end
return self.BaseClass.GetViewModelPosition(self, pos, ang)
end
local texScope = surface.GetTextureID("zombiesurvival/scope")
function SWEP:DrawHUDBackground()
if GAMEMODE.DisableScopes then return end
if not self:IsScoped() then return end
local scrw, scrh = ScrW(), ScrH()
local size = math.min(scrw, scrh)
local hw = scrw * 0.5
local hh = scrh * 0.5
surface.SetDrawColor(255, 0, 0, 180)
surface.DrawLine(0, hh, scrw, hh)
surface.DrawLine(hw, 0, hw, scrh)
for i=1, 10 do
surface.DrawLine(hw, hh + i * 7, hw + (50 - i * 5), hh + i * 7)
end
surface.SetTexture(texScope)
surface.SetDrawColor(255, 255, 255, 255)
surface.DrawTexturedRect((scrw - size) * 0.5, (scrh - size) * 0.5, size, size)
surface.SetDrawColor(0, 0, 0, 255)
if scrw > size then
local extra = (scrw - size) * 0.5
surface.DrawRect(0, 0, extra, scrh)
surface.DrawRect(scrw - extra, 0, extra, scrh)
end
if scrh > size then
local extra = (scrh - size) * 0.5
surface.DrawRect(0, 0, scrw, extra)
surface.DrawRect(0, scrh - extra, scrw, extra)
end
end