zombiesurvival-evolved/gamemodes/zombiesurvival/entities/weapons/weapon_zs_enkindler/init.lua

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INC_SERVER()
SWEP.Primary.Projectile = "projectile_impactmine_kin"
SWEP.Primary.ProjVelocity = 600
function SWEP:PhysModify(physobj)
physobj:AddAngleVelocity(VectorRand():GetNormalized() * 90)
end