zombiesurvival-evolved/gamemodes/zombiesurvival/entities/weapons/weapon_zs_gunturret/cl_init.lua

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INC_CLIENT()
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SWEP.DrawCrosshair = false
SWEP.Slot = 4
SWEP.SlotPos = 0
function SWEP:DrawHUD()
if GetConVar("crosshair"):GetInt() ~= 1 then return end
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self:DrawCrosshairDot()
end
function SWEP:Deploy()
self.IdleAnimation = CurTime() + self:SequenceDuration()
return true
end
function SWEP:DrawWorldModel()
end
SWEP.DrawWorldModelTranslucent = SWEP.DrawWorldModel
function SWEP:PrimaryAttack()
end
function SWEP:DrawWeaponSelection(x, y, w, h, alpha)
self:BaseDrawWeaponSelection(x, y, w, h, alpha)
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end
function SWEP:Think()
if self:GetOwner():KeyDown(IN_ATTACK2) then
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self:RotateGhost(FrameTime() * 60)
end
if self:GetOwner():KeyDown(IN_RELOAD) then
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self:RotateGhost(FrameTime() * -60)
end
end
local nextclick = 0
function SWEP:RotateGhost(amount)
if nextclick <= RealTime() then
surface.PlaySound("npc/headcrab_poison/ph_step4.wav")
nextclick = RealTime() + 0.3
end
RunConsoleCommand("_zs_ghostrotation", math.NormalizeAngle(GetConVar("_zs_ghostrotation"):GetFloat() + amount))
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end