zombiesurvival-evolved/gamemodes/zombiesurvival/entities/weapons/weapon_zs_hyena/init.lua

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INC_SERVER()
SWEP.Primary.Projectile = "projectile_bomb_sticky"
SWEP.Primary.ProjVelocity = 850
function SWEP:EntModify(ent)
self:SetNextSecondaryFire(CurTime() + 0.2)
end
function SWEP:SecondaryAttack()
if self:GetNextSecondaryFire() > CurTime() then return end
for k,v in pairs(ents.FindByClass(self.Primary.Projectile)) do
if v:GetOwner() == self:GetOwner() then
v:Explode()
end
end
self:SetNextSecondaryFire(CurTime() + 0.2)
end