zombiesurvival-evolved/gamemodes/zombiesurvival/entities/weapons/weapon_zs_medicrifle/cl_init.lua

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INC_CLIENT()
DEFINE_BASECLASS("weapon_zs_baseproj")
SWEP.ViewModelFlip = false
SWEP.ViewModelFOV = 55
SWEP.ShowViewModel = true
SWEP.ShowWorldModel = true
SWEP.IronsightsMultiplier = 0.25
SWEP.HUD3DBone = "v_weapon.scout_Parent"
SWEP.HUD3DPos = Vector(-1.25, -2.75, -6)
SWEP.HUD3DAng = Angle(0, 0, 0)
SWEP.HUD3DScale = 0.017
SWEP.IronSightsPos = Vector(5.015, -8, 2.52)
SWEP.IronSightsAng = Vector(0, 0, 0)
SWEP.VElements = {
["body2"] = { type = "Model", model = "models/healthvial.mdl", bone = "ValveBiped.Bip01_Spine4", rel = "scope", pos = Vector(-2.431, 0, 7.743), angle = Angle(-180, 90, 0), size = Vector(0.541, 0.736, 1.307), color = Color(85, 120, 195, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} },
["barrel"] = { type = "Model", model = "models/XQM/cylinderx1.mdl", bone = "ValveBiped.Bip01_Spine4", rel = "scope", pos = Vector(-1.833, 0, 11.97), angle = Angle(90, 0, 0), size = Vector(0.717, 0.061, 0.061), color = Color(85, 120, 195, 255), surpresslightning = false, material = "models/props_combine/metal_combinebridge001", skin = 0, bodygroup = {} },
["body3"] = { type = "Model", model = "models/props_trainstation/train001.mdl", bone = "ValveBiped.Bip01_Spine4", rel = "scope", pos = Vector(-2.57, 0, -5.768), angle = Angle(0, 90, 90), size = Vector(0.009, 0.016, 0.012), color = Color(85, 120, 195, 255), surpresslightning = false, material = "models/props_combine/metal_combinebridge001", skin = 0, bodygroup = {} },
["scope"] = { type = "Model", model = "models/props_combine/breenlight.mdl", bone = "v_weapon.scout_Parent", rel = "", pos = Vector(0, -5.212, -11.976), angle = Angle(0, 90, 180), size = Vector(0.368, 0.616, 0.603), color = Color(85, 120, 195, 255), surpresslightning = false, material = "models/props_combine/metal_combinebridge001", skin = 0, bodygroup = {} },
["body4"] = { type = "Model", model = "models/props_combine/combinetrain01a.mdl", bone = "ValveBiped.Bip01_Spine4", rel = "scope", pos = Vector(-5.567, 0, -7.106), angle = Angle(-90, 0, 0), size = Vector(0.009, 0.014, 0.01), color = Color(85, 120, 195, 255), surpresslightning = false, material = "models/props_combine/metal_combinebridge001", skin = 0, bodygroup = {} },
["body"] = { type = "Model", model = "models/props_c17/gravestone003a.mdl", bone = "ValveBiped.Bip01_Spine4", rel = "scope", pos = Vector(-2.309, 0, 0.996), angle = Angle(-90, 0, 0), size = Vector(3.167, 0.043, 0.061), color = Color(85, 120, 195, 255), surpresslightning = false, material = "models/props_combine/metal_combinebridge001", skin = 0, bodygroup = {} },
["body5"] = { type = "Model", model = "models/props_combine/breenconsole.mdl", bone = "ValveBiped.Bip01_Spine4", rel = "scope", pos = Vector(-3.738, 0, 5.004), angle = Angle(0, -90, -90), size = Vector(0.096, 0.284, 0.081), color = Color(85, 120, 195, 255), surpresslightning = false, material = "models/props_combine/metal_combinebridge001", skin = 0, bodygroup = {} },
["stuff"] = { type = "Model", model = "models/props_c17/FurnitureDrawer001a_Chunk05.mdl", bone = "ValveBiped.Bip01_Spine4", rel = "scope", pos = Vector(0.041, 0, -5.003), angle = Angle(90, 0, 0), size = Vector(0.05, 0.035, 0.05), color = Color(255, 255, 195, 255), surpresslightning = false, material = "models/props_combine/masterinterface_alert", skin = 0, bodygroup = {} }
}
SWEP.WElements = {
["body2"] = { type = "Model", model = "models/healthvial.mdl", bone = "ValveBiped.Bip01_R_Hand", rel = "scope", pos = Vector(-2.922, 0, 15.505), angle = Angle(-180, 90, 0), size = Vector(0.582, 0.805, 1.307), color = Color(85, 120, 195, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} },
["body3"] = { type = "Model", model = "models/props_trainstation/train001.mdl", bone = "ValveBiped.Bip01_R_Hand", rel = "scope", pos = Vector(-2.491, 0, -2.517), angle = Angle(0, 90, 90), size = Vector(0.009, 0.016, 0.012), color = Color(85, 120, 195, 255), surpresslightning = false, material = "models/props_combine/metal_combinebridge001", skin = 0, bodygroup = {} },
["barrel"] = { type = "Model", model = "models/XQM/cylinderx1.mdl", bone = "ValveBiped.Bip01_R_Hand", rel = "scope", pos = Vector(-2.411, 0, 16.427), angle = Angle(90, 0, 0), size = Vector(0.99, 0.061, 0.061), color = Color(85, 120, 195, 255), surpresslightning = false, material = "models/props_combine/metal_combinebridge001", skin = 0, bodygroup = {} },
["scope"] = { type = "Model", model = "models/props_combine/breenlight.mdl", bone = "ValveBiped.Bip01_R_Hand", rel = "", pos = Vector(11.253, 0.721, -7.623), angle = Angle(-100, 0, 0), size = Vector(0.433, 0.616, 0.755), color = Color(85, 120, 195, 255), surpresslightning = false, material = "models/props_combine/metal_combinebridge001", skin = 0, bodygroup = {} },
["body4"] = { type = "Model", model = "models/props_combine/combinetrain01a.mdl", bone = "ValveBiped.Bip01_R_Hand", rel = "scope", pos = Vector(-6.316, 0, -2.192), angle = Angle(-90, 0, 0), size = Vector(0.014, 0.014, 0.014), color = Color(85, 120, 195, 255), surpresslightning = false, material = "models/props_combine/metal_combinebridge001", skin = 0, bodygroup = {} },
["body"] = { type = "Model", model = "models/props_c17/gravestone003a.mdl", bone = "ValveBiped.Bip01_R_Hand", rel = "scope", pos = Vector(-2.75, 0, 8.814), angle = Angle(-90, 0, 0), size = Vector(3.167, 0.043, 0.065), color = Color(85, 120, 195, 255), surpresslightning = false, material = "models/props_combine/metal_combinebridge001", skin = 0, bodygroup = {} },
["body5"] = { type = "Model", model = "models/props_combine/breenconsole.mdl", bone = "ValveBiped.Bip01_R_Hand", rel = "scope", pos = Vector(-3.738, 0, 12.616), angle = Angle(0, -90, -90), size = Vector(0.096, 0.419, 0.093), color = Color(85, 120, 195, 255), surpresslightning = false, material = "models/props_combine/metal_combinebridge001", skin = 0, bodygroup = {} },
["stuff"] = { type = "Model", model = "models/props_c17/FurnitureDrawer001a_Chunk05.mdl", bone = "ValveBiped.Bip01_R_Hand", rel = "scope", pos = Vector(0.046, 0, -6.447), angle = Angle(90, 0, 0), size = Vector(0.05, 0.035, 0.061), color = Color(255, 255, 195, 255), surpresslightning = false, material = "models/props_combine/masterinterface_alert", skin = 0, bodygroup = {} }
}
function SWEP:IsScoped()
return self:GetIronsights() and self.fIronTime and self.fIronTime + 0.25 <= CurTime()
end
function SWEP:GetViewModelPosition(pos, ang)
if GAMEMODE.DisableScopes then return end
if self:IsScoped() then
return pos + ang:Up() * 256, ang
end
return BaseClass.GetViewModelPosition(self, pos, ang)
end
function SWEP:DrawHUDBackground()
if GAMEMODE.DisableScopes then return end
if self:IsScoped() then
self:DrawFuturisticScope()
end
end
function SWEP:Draw2DHUD()
BaseClass.Draw2DHUD(self)
local owner = self:GetOwner()
if not owner:IsSkillActive(SKILL_SMARTTARGETING) then return end
local player = self:GetSeekedPlayer()
local screenscale = BetterScreenScale()
surface.SetFont("ZSHUDFont")
local text = player:IsValidLivingHuman() and player:Name() or "No Target"
local _, nTEXH = surface.GetTextSize(text)
draw.SimpleTextBlurry(text, "ZSHUDFont", ScrW() - 218 * screenscale, ScrH() - nTEXH * 3.5, text ~= "No Target" and COLOR_LIMEGREEN or COLOR_RED, TEXT_ALIGN_CENTER)
end
function SWEP:Draw3DHUD(vm, pos, ang)
BaseClass.Draw3DHUD(self, vm, pos, ang)
local owner = self:GetOwner()
if not owner:IsSkillActive(SKILL_SMARTTARGETING) then return end
local wid, hei = 180, 200
local x, y = wid * 1.25, hei * -2.25
local player = self:GetSeekedPlayer()
surface.SetFont("ZS3D2DFontSmall")
local text = player:IsValidLivingHuman() and player:Name() or "No Target"
cam.Start3D2D(pos, ang, self.HUD3DScale / 3)
draw.SimpleTextBlurry(text, "ZS3D2DFontSmall", x, y, text ~= "No Target" and COLOR_LIMEGREEN or COLOR_RED, TEXT_ALIGN_CENTER)
cam.End3D2D()
end