zombiesurvival-evolved/gamemodes/zombiesurvival/entities/weapons/weapon_zs_medicrifle/shared.lua

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SWEP.PrintName = "'Convalescence' Medical Rifle"
SWEP.Description = "Fires fast-moving medical darts which can heal at a range. Darts can also inflict damage to zombies as well as reduce their damage output."
SWEP.Slot = 4
SWEP.SlotPos = 0
SWEP.Base = "weapon_zs_baseproj"
DEFINE_BASECLASS("weapon_zs_baseproj")
SWEP.HoldType = "ar2"
SWEP.ViewModel = "models/weapons/cstrike/c_snip_scout.mdl"
SWEP.WorldModel = "models/weapons/w_snip_scout.mdl"
SWEP.UseHands = true
SWEP.CSMuzzleFlashes = false
SWEP.ReloadSound = Sound("Weapon_Pistol.Reload")
SWEP.Primary.Delay = 0.85
SWEP.Primary.ClipSize = 64
SWEP.Primary.DefaultClip = 120
SWEP.Primary.Ammo = "Battery"
SWEP.RequiredClip = 8
SWEP.Primary.Damage = 75
SWEP.ReloadSpeed = 1
SWEP.WalkSpeed = SPEED_SLOW
SWEP.ConeMax = 0
SWEP.ConeMin = 0
SWEP.FireAnimSpeed = 1.4
SWEP.BuffDuration = 10
SWEP.Tier = 2
SWEP.AllowQualityWeapons = true
SWEP.Heal = 10
GAMEMODE:AttachWeaponModifier(SWEP, WEAPON_MODIFIER_BUFF_DURATION, 3)
GAMEMODE:AttachWeaponModifier(SWEP, WEAPON_MODIFIER_HEALING, 1.1)
GAMEMODE:AddNewRemantleBranch(SWEP, 1, "'Invigorator' Strength Rifle", "Strength boost instead of defence, and makes zombies more vulnerable to damage instead", function(wept)
if SERVER then
wept.EntModify = function(self, ent)
local owner = self:GetOwner()
ent:SetDTBool(0, true)
ent:SetSeeked(self:GetSeekedPlayer() or nil)
ent.Heal = wept.Heal * (owner.MedDartEffMul or 1)
ent.BuffDuration = wept.BuffDuration
end
else
for k,v in pairs(wept.VElements) do
v.color = Color(215, 100, 75, 255)
end
end
end)
function SWEP:EmitFireSound()
self:EmitSound("weapons/ar2/npc_ar2_altfire.wav", 70, math.random(137, 143), 0.85)
self:EmitSound("weapons/ar2/fire1.wav", 70, math.random(105, 115), 0.85, CHAN_WEAPON + 20)
self:EmitSound("items/smallmedkit1.wav", 70, math.random(165, 170), 0.65, CHAN_WEAPON + 21)
end
function SWEP:GetFireDelay()
local owner = self:GetOwner()
return (self.Primary.Delay * (owner.MedgunFireDelayMul or 1)) / (owner:GetStatus("frost") and 0.7 or 1)
end
function SWEP:GetReloadSpeedMultiplier()
local owner = self:GetOwner()
return BaseClass.GetReloadSpeedMultiplier(self) * (owner.MedgunReloadSpeedMul or 1) -- Convention is now BaseClass instead of self.BaseClass
end
function SWEP:CanSecondaryAttack()
if self:GetOwner():IsHolding() or self:GetOwner():GetBarricadeGhosting() or self:GetReloadFinish() > 0 then return false end
return self:GetNextSecondaryFire() <= CurTime()
end
function SWEP:SecondaryAttack()
if not self:CanSecondaryAttack() then return end
self:SetNextSecondaryFire(CurTime() + 0.1)
local owner = self:GetOwner()
if not owner:IsSkillActive(SKILL_SMARTTARGETING) then return end
local targetent = owner:CompensatedMeleeTrace(2048, 2, nil, nil, true).Entity
local locked = targetent and targetent:IsValidLivingHuman() and gamemode.Call("PlayerCanBeHealed", targetent)
if CLIENT then
self:EmitSound(locked and "npc/scanner/combat_scan4.wav" or "npc/scanner/scanner_scan5.wav", 65, locked and 75 or 200)
end
self:SetSeekedPlayer(locked and targetent)
end
function SWEP:SetSeekedPlayer(ent)
self:SetDTEntity(6, ent)
end
function SWEP:GetSeekedPlayer()
return self:GetDTEntity(6)
end
function SWEP:Deploy()
if CLIENT then
hook.Add("PostPlayerDraw", "PostPlayerDrawMedical", GAMEMODE.PostPlayerDrawMedical)
GAMEMODE.MedicalAura = true
end
return BaseClass.Deploy(self)
end
function SWEP:Holster()
if CLIENT and self:GetOwner() == MySelf then
hook.Remove("PostPlayerDraw", "PostPlayerDrawMedical")
GAMEMODE.MedicalAura = false
end
return true
end
function SWEP:OnRemove()
if CLIENT and self:GetOwner() == MySelf then
hook.Remove("PostPlayerDraw", "PostPlayerDrawMedical")
GAMEMODE.MedicalAura = false
end
end