zombiesurvival-evolved/gamemodes/zombiesurvival/entities/weapons/weapon_zs_poisonzombie/init.lua

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INC_SERVER()
SWEP.PoisonPattern = {
{-1, 0},
{-0.66, 0},
{-0.33, 0},
{0, 0},
{0, 1},
{0, -1},
{0.33, 0},
{0.66, 0},
{1, 0}
}
function SWEP:DoThrow()
local owner = self:GetOwner()
local startpos = owner:GetShootPos()
local aimang = owner:EyeAngles()
local ang
for k, spr in pairs(self.PoisonPattern) do
if k == "BaseClass" then continue end
ang = Angle(aimang.p, aimang.y, aimang.r)
ang:RotateAroundAxis(ang:Up(), spr[1] * 12.5)
ang:RotateAroundAxis(ang:Right(), spr[2] * 5)
local heading = ang:Forward()
local ent = ents.Create("projectile_poisonflesh")
if ent:IsValid() then
ent:SetPos(startpos + heading * 8)
ent:SetOwner(owner)
ent:Spawn()
local phys = ent:GetPhysicsObject()
if phys:IsValid() then
phys:SetVelocityInstantaneous(heading * self.PoisonThrowSpeed)
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end
end
end
end