zombiesurvival-evolved/gamemodes/zombiesurvival/entities/weapons/weapon_zs_wraith/cl_init.lua

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INC_CLIENT()
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SWEP.ViewModelFOV = 47
--[[function SWEP:Holster()
if self:GetOwner():IsValid() and self:GetOwner() == MySelf then
self:GetOwner():SetBarricadeGhosting(false)
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end
return self.BaseClass.Holster(self)
end]]
function SWEP:PreDrawViewModel(vm)
self:GetOwner():CallZombieFunction0("PrePlayerDraw")
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end
function SWEP:PostDrawViewModel(vm)
self:GetOwner():CallZombieFunction0("PostPlayerDraw")
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end
--[[function SWEP:Think()
self.BaseClass.Think(self)
if self:GetOwner():IsValid() and MySelf == self:GetOwner() then
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self:BarricadeGhostingThink()
end
end]]