zombiesurvival-evolved/gamemodes/zombiesurvival/entities/weapons/weapon_zs_wrench/cl_init.lua

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INC_CLIENT()
SWEP.ViewModelFOV = 55
SWEP.ViewModelFlip = false
SWEP.ShowViewModel = false
SWEP.ShowWorldModel = false
SWEP.VElements = {
["base"] = { type = "Model", model = "models/props_c17/tools_wrench01a.mdl", bone = "ValveBiped.Bip01_R_Hand", rel = "", pos = Vector(2, 2, 0), angle = Angle(190, 0, 90), size = Vector(1.5, 1.5, 1.5), color = Color(255, 255, 255, 255), surpresslightning = false, material = "models/props_c17/metalladder001", skin = 0, bodygroup = {} }
}
SWEP.WElements = {
["base"] = { type = "Model", model = "models/props_c17/tools_wrench01a.mdl", bone = "ValveBiped.Bip01_R_Hand", rel = "", pos = Vector(2, 1, 0), angle = Angle(190, 90, 90), size = Vector(1.5, 1.5, 1.5), color = Color(255, 255, 255, 255), surpresslightning = false, material = "models/props_c17/metalladder001", skin = 0, bodygroup = {} }
}