zombiesurvival-evolved/gamemodes/zombiesurvival/entities/weapons/weapon_zs_wrench/init.lua

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INC_SERVER()
function SWEP:PlayRepairSound(hitent)
hitent:EmitSound("npc/dog/dog_servo"..math.random(7, 8)..".wav", 70, math.random(100, 105))
end
function SWEP:OnMeleeHit(hitent, hitflesh, tr)
if CLIENT or not hitent:IsValid() then return end
local owner = self:GetOwner()
if hitent.HitByWrench and hitent:HitByWrench(self, owner, tr) then
return
end
if hitent.GetObjectHealth then
local oldhealth = hitent:GetObjectHealth()
if oldhealth <= 0 or oldhealth >= hitent:GetMaxObjectHealth() or hitent.m_LastDamaged and CurTime() < hitent.m_LastDamaged + 4 then return end
local healstrength = self.HealStrength * (owner.RepairRateMul or 1) * (hitent.WrenchRepairMultiplier or 1)
hitent:SetObjectHealth(math.min(hitent:GetMaxObjectHealth(), hitent:GetObjectHealth() + healstrength))
local healed = hitent:GetObjectHealth() - oldhealth
self:PlayRepairSound(hitent)
gamemode.Call("PlayerRepairedObject", owner, hitent, healed / 2, self)
local effectdata = EffectData()
effectdata:SetOrigin(tr.HitPos)
effectdata:SetNormal(tr.HitNormal)
effectdata:SetMagnitude(1)
util.Effect("nailrepaired", effectdata, true, true)
return true
end
end