zombiesurvival-evolved/gamemodes/zombiesurvival/entities/weapons/weapon_zs_wrench/shared.lua

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SWEP.PrintName = "Mechanic's Wrench"
SWEP.Description = "This tool can be used to repair deployables as long as they were not damaged recently."
SWEP.Base = "weapon_zs_basemelee"
SWEP.ViewModel = "models/weapons/c_crowbar.mdl"
SWEP.WorldModel = "models/props_c17/tools_wrench01a.mdl"
SWEP.ModelScale = 1.5
SWEP.UseHands = true
SWEP.HoldType = "melee"
SWEP.DamageType = DMG_CLUB
SWEP.Primary.Delay = 0.8
SWEP.MeleeDamage = 28
SWEP.MeleeRange = 50
SWEP.MeleeSize = 0.875
SWEP.MaxStock = 5
SWEP.HitGesture = ACT_HL2MP_GESTURE_RANGE_ATTACK_MELEE
SWEP.MissGesture = SWEP.HitGesture
SWEP.SwingTime = 0.19
SWEP.SwingRotation = Angle(30, -30, -30)
SWEP.SwingOffset = Vector(0, -30, 0)
SWEP.SwingHoldType = "grenade"
SWEP.HealStrength = 13
SWEP.AllowQualityWeapons = true
GAMEMODE:SetPrimaryWeaponModifier(SWEP, WEAPON_MODIFIER_FIRE_DELAY, -0.04)
GAMEMODE:AttachWeaponModifier(SWEP, WEAPON_MODIFIER_MELEE_RANGE, 3, 1)
function SWEP:PlayHitSound()
self:EmitSound("weapons/melee/crowbar/crowbar_hit-"..math.random(4)..".ogg", 75, math.random(120, 125))
end