zombiesurvival-evolved/gamemodes/zombiesurvival/gamemode/maps/zm_tx_highschoolbeta7.lua

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2014-10-02 08:49:54 +08:00
hook.Add("InitPostEntityMap", "Adding", function()
local ent = ents.Create("env_fire")
if ent:IsValid() then
ent:SetPos(Vector(4023.4456, 3151.3376, 0.0313))
ent:SetKeyValue("damagescale", 60)
ent:SetKeyValue("firesize", 200)
ent:Spawn()
ent:Fire("Enable", "", 0)
ent:Fire("StartFire", "", 0)
end
local ent = ents.Create("env_fire")
if ent:IsValid() then
ent:SetPos(Vector(4120.3535, 2121.4338, 0.0313))
ent:SetKeyValue("damagescale", 60)
ent:SetKeyValue("firesize", 200)
ent:Spawn()
ent:Fire("Enable", "", 0)
ent:Fire("StartFire", "", 0)
end
end)