zombiesurvival-evolved/gamemodes/zombiesurvival/gamemode/statistics/server/sv_statistics.lua

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GM.StatTracking = {}
local stattrack = GM.StatTracking
stattrack.Folder = "stat_tracking"
stattrack.BlackList = false
STATTRACK_TYPE_WEAPON = 1
STATTRACK_TYPE_ZOMBIECLASS = 2
STATTRACK_TYPE_ROUND = 3
STATTRACK_TYPE_SKILL = 4
hook.Add("Initialize", "ZSProfiler", function()
file.CreateDir(stattrack.Folder)
for _, map in pairs({"tantibus", "serious_sam", "gauntlet", "high_noon", "croak"}) do
if string.find(game.GetMap(), map) then
stattrack.BlackList = true
end
end
end)
local ttypetblnames = {
[STATTRACK_TYPE_WEAPON] = "Weapon",
[STATTRACK_TYPE_ZOMBIECLASS] = "ZombieClass",
[STATTRACK_TYPE_ROUND] = "Game",
[STATTRACK_TYPE_SKILL] = "Skill",
}
function stattrack:GetTypeTbl(ttype)
return ttypetblnames[ttype] .. "Data"
end
function stattrack:GetTrackTypeStatFile(ttype)
return self.Folder.."/".. string.lower(ttypetblnames[ttype]) .."s.txt"
end
for num, ttype in pairs(ttypetblnames) do
local typenam = stattrack:GetTypeTbl(num)
stattrack[typenam] = {}
if file.Exists(stattrack:GetTrackTypeStatFile(num), "DATA") then
stattrack[typenam] = Deserialize(file.Read(stattrack:GetTrackTypeStatFile(num), "DATA"))
stattrack[typenam] = stattrack[typenam].Ser
end
end
function stattrack:SafeElementUpdateCreate(type, elem, key, value)
local typenam = self:GetTypeTbl(type)
if not self[typenam][elem] then self[typenam][elem] = {} end
self[typenam][elem][key] = value
end
function stattrack:ElementRead(type, elem, key)
local typenam = self:GetTypeTbl(type)
if not self[typenam][elem] then return end
return self[typenam][elem][key]
end
function stattrack:IncreaseElementKV(type, elem, key, incr)
if self.BlackList then return end
self:SafeElementUpdateCreate(type, elem, key, (self:ElementRead(type, elem, key) or 0) + incr)
end
function stattrack:SaveStatTrackingFiles()
for num, ttype in pairs(ttypetblnames) do
file.Write(stattrack:GetTrackTypeStatFile(num), Serialize({Ser = self[self:GetTypeTbl(num)]}))
end
end
timer.Create("StatTrackingSaveTimer", 60, 0, function()
local allplys = player.GetAll()
local skc = {}
for _,v in ipairs(allplys) do
local activ = v:GetActiveWeapon()
if activ and activ:IsValid() then
stattrack:IncreaseElementKV(STATTRACK_TYPE_WEAPON, activ:GetClass(), "HeldWeaponSaves", 1)
end
for i, j in pairs(v:GetActiveSkills()) do
skc[i] = (skc[i] or 0) + 1
end
end
for k,v in pairs(skc) do
stattrack:IncreaseElementKV(STATTRACK_TYPE_SKILL, GAMEMODE.Skills[k].Name, "SkillMinutes", v)
end
stattrack:SaveStatTrackingFiles()
end)
hook.Add("ShutDown", "StatTrack", function() stattrack:SaveStatTrackingFiles() end)