zombiesurvival-evolved/gamemodes/zombiesurvival/gamemode/vgui/dteamheading.lua

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local PANEL = {}
PANEL.m_Team = 0
PANEL.NextRefresh = 0
PANEL.RefreshTime = 2
function PANEL:Init()
self.m_TeamNameLabel = EasyLabel(self, " ", "ZSScoreBoardHeading", color_black)
self.m_TeamCountLabel = EasyLabel(self, " ", "ZSScoreBoardHeading", color_black)
self.m_Icon = vgui.Create("DImage", self)
self.m_Icon:SetVisible(false)
self.m_Icon:NoClipping(true)
self:InvalidateLayout()
end
function PANEL:Think()
if RealTime() >= self.NextRefresh then
self.NextRefresh = RealTime() + self.RefreshTime
self:RefreshContents()
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end
end
function PANEL:PerformLayout()
self.m_TeamNameLabel:Center()
self.m_TeamCountLabel:AlignRight(16)
self.m_TeamCountLabel:CenterVertical()
self.m_Icon:AlignLeft(2)
self.m_Icon:CenterVertical()
end
function PANEL:RefreshContents()
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local teamid = self:GetTeam()
self.m_TeamNameLabel:SetText(team.GetName(teamid))
self.m_TeamNameLabel:SizeToContents()
self.m_TeamCountLabel:SetText(team.NumPlayers(teamid))
self.m_TeamCountLabel:SizeToContents()
self:InvalidateLayout()
end
function PANEL:Paint()
local wid, hei = self:GetWide(), self:GetTall()
surface.SetDrawColor(130, 130, 130, 180)
surface.DrawRect(0, 0, wid, hei)
surface.SetDrawColor(60, 60, 60, 180)
surface.DrawOutlinedRect(0, 0, wid, hei)
return true
end
function PANEL:SetTeam(teamid)
self.m_Team = teamid
if teamid == TEAM_HUMAN then
self.m_Icon:SetVisible(true)
self.m_Icon:SetImage("zombiesurvival/humanhead")
self.m_Icon:SizeToContents()
self:InvalidateLayout()
elseif teamid == TEAM_UNDEAD then
self.m_Icon:SetVisible(true)
self.m_Icon:SetImage("zombiesurvival/zombiehead")
self.m_Icon:SizeToContents()
self:InvalidateLayout()
else
self.m_Icon:SetVisible(false)
end
end
function PANEL:GetTeam() return self.m_Team end
vgui.Register("DTeamHeading", PANEL, "Panel")