zombiesurvival-evolved/gamemodes/zombiesurvival/gamemode/vgui/pweapons.lua

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local function WeaponButtonDoClick(self)
local swep = self.SWEP
if swep then
pWeapons:SetWeaponViewerSWEP(self.SWEP, self.Category, self.Comps)
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end
end
local function SetWeaponViewerSWEP(self, swep, category, comps)
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if self.Viewer then
if self.Viewer:IsValid() then
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self.Viewer:Remove()
end
self.Viewer = nil
end
local wid, hei = self:GetWide() * 0.6 - 16, self:GetTall() - self.ViewerY - 8
local screenscale = BetterScreenScale()
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local viewer = vgui.Create("DPanel", self)
viewer:SetPaintBackground(false)
viewer:SetSize(wid, hei)
viewer:SetPos(self:GetWide() - viewer:GetWide() - 8, self.ViewerY)
self.Viewer = viewer
if not swep then return end
local sweptable = weapons.Get(swep)
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if not sweptable then return end
GAMEMODE:CreateItemViewerGenericElems(viewer)
viewer.m_Title:SetText(sweptable.PrintName)
viewer.m_Title:PerformLayout()
local desctext = sweptable.Description or ""
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viewer.ModelPanel:SetModel(sweptable.WorldModel)
local mins, maxs = viewer.ModelPanel.Entity:GetRenderBounds()
viewer.ModelPanel:SetCamPos(mins:Distance(maxs) * Vector(1.15, 0.75, 0.5))
viewer.ModelPanel:SetLookAt((mins + maxs) / 2)
viewer.m_VBG:SetVisible(true)
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if sweptable.NoDismantle then
desctext = desctext .. "\nCannot be dismantled for scrap."
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end
viewer.m_Desc:MoveBelow(viewer.m_VBG, 8)
viewer.m_Desc:SetFont("ZSBodyTextFont")
viewer.m_Desc:SetText(desctext)
GAMEMODE:ViewerStatBarUpdate(viewer, category ~= ITEMCAT_GUNS and category ~= ITEMCAT_MELEE, sweptable)
if GAMEMODE:HasPurchaseableAmmo(sweptable) and GAMEMODE.AmmoNames[string.lower(sweptable.Primary.Ammo)] then
local lower = string.lower(sweptable.Primary.Ammo)
viewer.m_AmmoType:SetText(GAMEMODE.AmmoNames[lower])
viewer.m_AmmoType:PerformLayout()
local ki = killicon.Get(GAMEMODE.AmmoIcons[lower])
viewer.m_AmmoIcon:SetImage(ki[1])
if ki[2] then viewer.m_AmmoIcon:SetImageColor(ki[2]) end
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viewer.m_AmmoIcon:SetVisible(true)
else
viewer.m_AmmoType:SetText("")
viewer.m_AmmoIcon:SetVisible(false)
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end
if not viewer.m_Recipe1 then
local recipe = EasyLabel(viewer, "", "ZSBodyTextFont", COLOR_TAN)
recipe:SetContentAlignment(8)
recipe:SetSize(viewer:GetWide(), 16 * screenscale)
recipe:MoveBelow(viewer.ItemStatBars[6], 20)
viewer.m_Recipe1 = recipe
end
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if not viewer.m_Recipe2 then
local recipe = EasyLabel(viewer, "", "ZSBodyTextFont", COLOR_TAN)
recipe:SetContentAlignment(8)
recipe:SetSize(viewer:GetWide(), 16 * screenscale)
recipe:MoveBelow(viewer.m_Recipe1, 20)
viewer.m_Recipe2 = recipe
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end
viewer.m_Recipe1:SetText(comps and (
GAMEMODE.ZSInventoryItemData[comps[1]].PrintName
) or "")
viewer.m_Recipe2:SetText(comps and (
weapons.Get(comps[2]).PrintName
) or "")
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end
function MakepWeapons(silent)
if not silent then
PlayMenuOpenSound()
end
if pWeapons then
pWeapons:SetAlpha(0)
pWeapons:AlphaTo(255, 0.15, 0)
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pWeapons:SetVisible(true)
pWeapons:MakePopup()
return
end
local added = {}
local addedcat = {}
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local weps = {}
local crafts = {}
for _, tab in ipairs(GAMEMODE.Items) do
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if tab.SWEP and not added[tab.SWEP] then
if weapons.Get(tab.SWEP) then
weps[#weps + 1] = tab.SWEP
added[tab.SWEP] = true
addedcat[tab.SWEP] = tab.Category
end
end
end
for wep, comps in pairs(GAMEMODE.Assemblies) do
if not added[wep] then
if weapons.Get(wep) then
crafts[#crafts + 1] = wep
added[wep] = true
end
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end
end
local screenscale = BetterScreenScale()
local wid, hei = math.min(ScrW(), 700) * screenscale, math.min(ScrH(), 700) * screenscale
local tabhei = 24 * screenscale
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local frame = vgui.Create("DFrame")
frame:SetDeleteOnClose(false)
frame:SetSize(wid, hei)
frame:SetTitle(" ")
frame:Center()
frame.SetWeaponViewerSWEP = SetWeaponViewerSWEP
pWeapons = frame
local y = 8
local title = EasyLabel(frame, "Weapon Database", "ZSHUDFont", color_white)
title:SetPos(wid * 0.5 - title:GetWide() * 0.5, y)
y = y + title:GetTall() + 8
local propertysheet = vgui.Create("DPropertySheet", frame)
propertysheet:SetSize(wid * 0.4 - 8, hei - title:GetTall() - 32 * screenscale)
propertysheet:MoveBelow(title, 16 * screenscale)
propertysheet:SetPadding(1)
local tree = vgui.Create("DTree", propertysheet)
tree:SetWide(propertysheet:GetWide() - 16)
local sheet = propertysheet:AddSheet("Weapons", tree, nil, false, false)
sheet.Panel:SetPos(0, tabhei + 2)
tree:SetIndentSize(4)
frame.WeaponsTree = tree
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tree = vgui.Create("DTree", propertysheet)
tree:SetWide(propertysheet:GetWide() - 16)
sheet = propertysheet:AddSheet("Crafts", tree, nil, false, false)
sheet.Panel:SetPos(0, tabhei + 2)
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tree:SetIndentSize(4)
frame.CraftsTree = tree
local scroller = propertysheet:GetChildren()[1]
local dragbase = scroller:GetChildren()[1]
local tabs = dragbase:GetChildren()
GAMEMODE:ConfigureMenuTabs(tabs, tabhei)
frame.ViewerY = y
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for _, wep in pairs(weps) do
local enttab = weapons.Get(wep)
local wepnode
if enttab then
wepnode = frame.WeaponsTree:AddNode(enttab.PrintName or wep)
else
wepnode = frame.WeaponsTree:AddNode(wep)
end
wepnode.SWEP = wep
wepnode.DoClick = WeaponButtonDoClick
wepnode.Category = addedcat[wep] or ITEMCAT_GUNS
end
for _, wep in pairs(crafts) do
local enttab = weapons.Get(wep)
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local wepnode
if enttab then
wepnode = frame.CraftsTree:AddNode(enttab.PrintName or wep)
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else
wepnode = frame.CraftsTree:AddNode(wep)
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end
wepnode.SWEP = wep
wepnode.DoClick = WeaponButtonDoClick
wepnode.Category = enttab.RequiredClip and ITEMCAT_GUNS or (enttab.Primary.Ammo == "none" and enttab.MeleeRange) and ITEMCAT_MELEE or ITEMCAT_TOOLS
wepnode.Comps = GAMEMODE.Assemblies[wep]
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end
frame:SetWeaponViewerSWEP()
MakepWeapons(true)
end