zombiesurvival-evolved/gamemodes/zombiesurvival/gamemode/vgui/zsgamestate.lua

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local PANEL = {}
function PANEL:Init()
self.m_HumanCount = vgui.Create("DTeamCounter", self)
self.m_HumanCount:SetTeam(TEAM_HUMAN)
self.m_HumanCount:SetImage("zombiesurvival/humanhead")
self.m_ZombieCount = vgui.Create("DTeamCounter", self)
self.m_ZombieCount:SetTeam(TEAM_UNDEAD)
self.m_ZombieCount:SetImage("zombiesurvival/zombiehead")
self.m_Text1 = vgui.Create("DLabel", self)
self.m_Text2 = vgui.Create("DLabel", self)
self.m_Text3 = vgui.Create("DLabel", self)
self:SetTextFont("ZSHUDFontTiny")
self.m_Text1.Paint = self.Text1Paint
self.m_Text2.Paint = self.Text2Paint
self.m_Text3.Paint = self.Text3Paint
self:InvalidateLayout()
end
function PANEL:SetTextFont(font)
self.m_Text1.Font = font
self.m_Text1:SetFont(font)
self.m_Text2.Font = font
self.m_Text2:SetFont(font)
self.m_Text3.Font = font
self.m_Text3:SetFont(font)
self:InvalidateLayout()
end
function PANEL:PerformLayout()
local hs = self:GetTall() * 0.5
self.m_HumanCount:SetSize(hs, hs)
self.m_ZombieCount:SetSize(hs, hs)
self.m_ZombieCount:AlignTop(hs)
self.m_Text1:SetWide(self:GetWide())
self.m_Text1:SizeToContentsY()
self.m_Text1:MoveRightOf(self.m_HumanCount, 12)
self.m_Text1:AlignTop(4)
self.m_Text2:SetWide(self:GetWide())
self.m_Text2:SizeToContentsY()
self.m_Text2:MoveRightOf(self.m_HumanCount, 12)
self.m_Text2:CenterVertical()
self.m_Text3:SetWide(self:GetWide())
self.m_Text3:SizeToContentsY()
self.m_Text3:MoveRightOf(self.m_HumanCount, 12)
self.m_Text3:AlignBottom(4)
end
function PANEL:Text1Paint()
local text
local override = MySelf:IsValid() and GetGlobalString("hudoverride"..MySelf:Team(), "")
if override and #override > 0 then
text = override
else
local wave = GAMEMODE:GetWave()
if GAMEMODE:IsEscapeSequence() then
text = translate.Get(MySelf:IsValid() and MySelf:Team() == TEAM_UNDEAD and "prop_obj_exit_z" or "prop_obj_exit_h")
elseif wave <= 0 then
text = translate.Get("prepare_yourself")
elseif GAMEMODE.ZombieEscape then
text = translate.Get("zombie_escape")
-- I'm gonna leave this as 2 for now, since it is 2 on NoX.
--if GAMEMODE.RoundLimit > 0 then
round = GAMEMODE.CurrentRound
text = text .. " - " .. translate.Format("round_x_of_y", round, 2)
--end
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else
local maxwaves = GAMEMODE:GetNumberOfWaves()
if maxwaves ~= -1 then
text = translate.Format("wave_x_of_y", wave, maxwaves)
if not GAMEMODE:GetWaveActive() then
text = translate.Get("intermission").." - "..text
end
elseif not GAMEMODE:GetWaveActive() then
text = translate.Get("intermission")
end
end
end
if text then
draw.SimpleText(text, self.Font, 0, 0, COLOR_GRAY)
end
return true
end
function PANEL:Text2Paint()
if GAMEMODE:GetWave() <= 0 then
local col
local timeleft = math.max(0, GAMEMODE:GetWaveStart() - CurTime())
if timeleft < 10 then
local glow = math.sin(RealTime() * 8) * 200 + 255
col = Color(255, glow, glow)
else
col = COLOR_GRAY
end
draw.SimpleText(translate.Format("zombie_invasion_in_x", util.ToMinutesSecondsCD(timeleft)), self.Font, 0, 0, col)
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elseif GAMEMODE:GetWaveActive() then
local waveend = GAMEMODE:GetWaveEnd()
if waveend ~= -1 then
local timeleft = math.max(0, waveend - CurTime())
draw.SimpleText(translate.Format("wave_ends_in_x", util.ToMinutesSecondsCD(timeleft)), self.Font, 0, 0, 10 < timeleft and COLOR_GRAY or Color(255, 0, 0, math.abs(math.sin(RealTime() * 8)) * 180 + 40))
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end
else
local wavestart = GAMEMODE:GetWaveStart()
if wavestart ~= -1 then
local timeleft = math.max(0, wavestart - CurTime())
draw.SimpleText(translate.Format("next_wave_in_x", util.ToMinutesSecondsCD(timeleft)), self.Font, 0, 0, 10 < timeleft and COLOR_GRAY or Color(255, 0, 0, math.abs(math.sin(RealTime() * 8)) * 180 + 40))
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end
end
return true
end
function PANEL:Text3Paint()
if MySelf:IsValid() then
if MySelf:Team() == TEAM_UNDEAD then
local toredeem = GAMEMODE:GetRedeemBrains()
if toredeem > 0 then
draw.SimpleText(translate.Format("brains_eaten_x", MySelf:Frags().." / "..toredeem), self.Font, 0, 0, COLOR_SOFTRED)
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else
draw.SimpleText(translate.Format("brains_eaten_x", MySelf:Frags()), self.Font, 0, 0, COLOR_SOFTRED)
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end
else
--draw.SimpleText(translate.Format("points_x", MySelf:GetPoints().." / "..MySelf:Frags()), self.Font, 0, 0, COLOR_DARKRED)
draw.SimpleText("Points: "..MySelf:GetPoints().." Score: "..MySelf:Frags(), self.Font, 0, 0, COLOR_SOFTRED)
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end
end
return true
end
local matGradientLeft = CreateMaterial("gradient-l", "UnlitGeneric", {["$basetexture"] = "vgui/gradient-l", ["$vertexalpha"] = "1", ["$vertexcolor"] = "1", ["$ignorez"] = "1", ["$nomip"] = "1"})
function PANEL:Paint(w, h)
surface.SetDrawColor(0, 0, 0, 180)
surface.DrawRect(0, 0, w * 0.4, h)
surface.SetMaterial(matGradientLeft)
surface.DrawTexturedRect(w * 0.4, 0, w * 0.6, h)
--surface.DrawLine(0, h - 1, w, h - 1)
surface.SetDrawColor(0, 0, 0, 250)
surface.SetMaterial(matGradientLeft)
surface.DrawTexturedRect(0, h - 1, w, 1)
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return true
end
vgui.Register("ZSGameState", PANEL, "DPanel")