zombiesurvival-evolved/gamemodes/zombiesurvival/gamemode/zombieclasses/boss_extinctioncrab/server.lua

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AddCSLuaFile("shared.lua")
include("shared.lua")
function CLASS:OnKilled(pl, attacker, inflictor, suicide, headshot, dmginfo)
local pos = pl:WorldSpaceCenter()
for i=1, 20 do
local ent = ents.CreateLimited("prop_playergib")
if ent:IsValid() then
ent:SetPos(pos + VectorRand() * 12)
ent:SetAngles(VectorRand():Angle())
ent:SetGibType(math.random(3, #GAMEMODE.HumanGibs))
ent:Spawn()
local phys = ent:GetPhysicsObject()
if phys and phys:IsValid() then
phys:ApplyForceOffset(VectorRand():GetNormalized() * math.Rand(8000, 13000), pos)
end
end
end
local effectdata = EffectData()
effectdata:SetOrigin(pos)
effectdata:SetNormal(pl:GetUp())
effectdata:SetEntity(pl)
util.Effect("death_extinctioncrab", effectdata, nil, true)
return true
end