zombiesurvival-evolved/gamemodes/zombiesurvival/gamemode/zombieclasses/vile_bloated_zombie/shared.lua

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CLASS.Base = "bloated_zombie"
CLASS.Name = "Vile Bloated Zombie"
CLASS.TranslationName = "class_vile_bloated_zombie"
CLASS.Description = "description_vile_bloated_zombie"
CLASS.Help = "controls_vile_bloated_zombie"
CLASS.BetterVersion = "Poison Zombie"
CLASS.Wave = 3 / 6
CLASS.Health = 350
CLASS.Speed = 135
CLASS.Points = CLASS.Health/GM.HumanoidZombiePointRatio
CLASS.SWEP = "weapon_zs_vilebloatedzombie"
CLASS.Model = Model("models/player/fatty/fatty.mdl")
local math_random = math.random
local string_format = string.format
function CLASS:PlayPainSound(pl)
pl:EmitSound(string_format("npc/zombie_poison/pz_idle%d.wav", math_random(2, 3)), 72, 75)
pl.NextPainSound = CurTime() + 0.5
return true
end
function CLASS:PlayDeathSound(pl)
pl:EmitSound("npc/ichthyosaur/water_growl5.wav", 72, 60)
return true
end