EnglishisthestandardlanguagethatyoushouldbaseyourID's off of.
Ifsomethingisn't found in your language file then it will fall back to English.
Validlanguages(fromgmod's menu): bg cs da de el en en-PT es-ES et fi fr ga-IE he hr hu it ja ko lt nl no pl pt-BR pt-PT ru sk sv-SE th tr uk vi zh-CN zh-TW
LANGUAGE.escape_from_the_zombies="Escape from the zombies!"
LANGUAGE.too_close_to_another_nail="Too close to another nail."
LANGUAGE.object_too_damaged_to_be_used="That object is too damaged to be used anymore."
LANGUAGE.thanks_for_being_a_fan_of_zs="Thanks for being a fan of Zombie Survival!"
LANGUAGE.cant_remove_nails_of_superior_player="You can't remove the nails of a player doing so much better than you."
LANGUAGE.x_turned_on_noclip="%s turned on noclip."
LANGUAGE.x_turned_off_noclip="%s turned off noclip."
LANGUAGE.unlocked_on_wave_x="Unlocked on wave %d"
LANGUAGE.brains_eaten_x="Brains eaten: %s"
LANGUAGE.points_x="Points: %s"
LANGUAGE.next_wave_in_x="Next wave in %s"
LANGUAGE.wave_ends_in_x="Wave ends in %s"
LANGUAGE.wave_x_of_y="Wave %d of %d"
LANGUAGE.zombie_invasion_in_x="Zombie invasion in %s"
LANGUAGE.intermission="Intermission"
LANGUAGE.press_f2_for_the_points_shop="Press F2 for the Points Shop!"
LANGUAGE.breath="Breath"
LANGUAGE.zombie_volunteers="Zombie Volunteers"
LANGUAGE.x_discount_for_buying_between_waves="%d%% discount for buying between waves!"
LANGUAGE.number_of_initial_zombies_this_game="Number of initial zombies this game (%d%%): %d"
LANGUAGE.humans_closest_to_spawns_are_zombies="The humans closest to the zombie spawns will start as zombies."
LANGUAGE.waiting_for_players="Waiting for players..."
LANGUAGE.requires_x_people="Requires %d people"
LANGUAGE.packing_others_object="Packing other person's object"
LANGUAGE.packing="Packing"
LANGUAGE.ze_humans_are_frozen_until_x="Humans are frozen until %d seconds before the round starts."
LANGUAGE.loading="Loading..."
LANGUAGE.next_round_in_x="Next round in: %s"
LANGUAGE.warning="Warning!"
LANGUAGE.ok_and_no_reminder="OK and don't pop this message up anymore"
LANGUAGE.classic_mode_warning="This server is running Zombie Survival in 'Classic Mode'\nClassic Mode is a setting which greatly alters gameplay. Things that are changed:\n* No selection of zombie classes. Everyone uses the Classic Zombie class\n* No barricading tools such as nailing or turrets\n* More but faster waves\n\nThis is NOT original Zombie Survival!\n\n-- Servers which run classic mode will display CLASSIC MODE in the bottom left of the screen --"
LANGUAGE.classic_mode="CLASSIC MODE"
LANGUAGE.resist_x="Resist: %d%%"
LANGUAGE.right_click_to_hammer_nail="Right click to hammer in a nail."
LANGUAGE.nails_x="Nails: %d"
LANGUAGE.resupply_box="Resupply Box"
LANGUAGE.purchase_now="Purchase now!"
LANGUAGE.integrity_x="Integrity: %d%%"
LANGUAGE.empty="EMPTY"
LANGUAGE.manual_control="MANUAL CONTROL"
LANGUAGE.arsenal_crate="Arsenal Crate"
LANGUAGE.not_enough_room_for_a_nest="Not enough room here for a nest!"
LANGUAGE.too_close_to_another_nest="Too close to another nest!"
LANGUAGE.nest_created="Nest created! Finish building to enable spawning here."
LANGUAGE.nest_built_by_x="A Flesh Creeper nest has been built by %s and is now a spawn point."
LANGUAGE.nest_destroyed="A Flesh Creeper nest has been destroyed."
LANGUAGE.wait_x_seconds_before_making_a_new_nest="You must wait %d more seconds before creating a new nest."
LANGUAGE.too_close_to_a_human="Too close to a human!"
LANGUAGE.too_close_to_a_spawn="Too close to a zombie spawn!"
--LANGUAGE.nest_already_being_built = "This nest is already being built by someone else!"
LANGUAGE.x_has_built_this_nest_and_is_still_around="%s has built this nest and is still around, so you can't demolish it."
LANGUAGE.no_other_nests="You can't destroy a nest if only one remains."
-- Sigils point objectives
LANGUAGE.sigil_destroyed="The Undead have destroyed a Sigil!"
LANGUAGE.sigil_destroyed_only_one_remain_h="Only one remains! If it falls then there is no hope of escape!"
LANGUAGE.sigil_destroyed_only_one_remain_z="Only one remains!"
LANGUAGE.description_zombie="The basic zombie is very durable and has powerful claws.\nIt's hard to keep down, especially if not shot in the head."
LANGUAGE.description_poison_zombie="This mutated zombie is not only extremely durable but has abnormal strength.\nIts body is extremely toxic and will even tear out and toss its own flesh at things too far away to hit."
LANGUAGE.description_fast_zombie="This boney cadaver is much faster than other zombies.\nThey aren't much of a threat by themselves but can reach nearly any area by climbing with their razor sharp claws\nThey also have no problem hunting down weak or hurt humans."
LANGUAGE.description_bloated_zombie="Their body is comprised of volatile, toxic chemicals.\nAlthough they move slower, they can take slightly more of a beating."
LANGUAGE.description_ghoul="This zombie has highly toxic flesh.\nIt's slightly weaker than other zombies but makes up for it with its debilitating attacks.\nIts claws can debuff a human for a short time, causing increased damage from other attacks."
LANGUAGE.description_headcrab="Headcrabs are what caused the initial infection.\nNo one knows where they truely came from.\nTheir method of attack is lunging with the sharp beaks on their belly."
LANGUAGE.description_fast_headcrab="The male headcrab is considerably faster but less beefy than the female.\nEither way, it's equally as annoying and deadly in groups."
LANGUAGE.description_poison_headcrab="This Headcrab is full of deadly nuerotoxins.\nOne bite is usually enough to kill an adult human.\nIt also has the ability to spit a less potent version of its poisons.\nThe spit is just as deadly if its victim is hit in the face."
LANGUAGE.description_the_tickle_monster="Said to be the monster that hides in your closet at night to drag you from your bed.\nThe Tickle Monster's almost elastic arms make it extremely hard to outrun and they also make it an ideal barricade destroyer."
LANGUAGE.description_nightmare="An extremely rare mutation gives the Nightmare its abnormal abilities.\nStronger than the every day zombie in almost every way, the Nightmare is a force to be reckoned with.\nOne swipe of its claws is enough to put down almost any person."
LANGUAGE.description_pukepus="The rotting body of the Puke Pus is comprised entirely of organs used for the generation of poison.\nIts capable of vomiting gallons of poison puke at a time making it extremely dangerous."
LANGUAGE.description_bonemesh="Disfigured and mangled, the Bonemesh is capable of tossing blood bombs.\nEach bomb is comprised of bones and flesh that damages humans while giving precious food to other zombies."
LANGUAGE.description_crow="Carrion Crows are more of a pest than they were before the infection.\nThey feed on infected flesh and become 'carriers' for the undead.\nWhy would you ever make this class not hidden?\nWhat is wrong with you?"
LANGUAGE.description_wilowisp="Sometimes referred to as spirits of the dead."
LANGUAGE.description_zombie_torso="You shouldn't even be seeing this."
LANGUAGE.description_zombie_legs="You shouldn't even be seeing this."
LANGUAGE.description_wraith="A zombie or an apparition?\nNot much is known about it besides the fact that it uses its\nunique stealth ability and sharp claws to cut things to ribbons."
LANGUAGE.description_fast_zombie_legs="You shouldn't even be seeing this."
LANGUAGE.description_chem_zombie="The Chem Zombie body is comprised of volatile, toxic chemicals.\nIt has no other means of attack besides being killed in hopes of blowing up next to any nearby humans."
LANGUAGE.description_shade="By creating a strong magnetic field around itself, all bullets and melee attacks are rendered useless against it.\nFor some reason the Shade is vulnerable to bright lights."
LANGUAGE.description_butcher="A crazed, undead butcher. It isn't very tough but anyone unlucky enough to be near it will most likely be torn to shreds."
LANGUAGE.description_flesh_creeper="Flesh Creepers possess the ability to create nests.\nFrom these nests, other zombified creatures emerge.\nThe way this works is unknown but it is imperitive to destroy any nests or creepers."
LANGUAGE.description_gore_child="Once zombified, an unborn child becomes infected as well.\nPossessing no special abilities, their strength comes from their numbers."
LANGUAGE.description_giga_gore_child="The result of a Gore Child which has been left unchecked for too long.\nA horror to behold, their massive body is the result of zombified stem cells.\nThey also become a host for Gore Children which can always be found in tow with it."
-- Class control schemes
LANGUAGE.controls_zombie="> PRIMARY: Claws\n> SECONDARY: Scream\n> RELOAD: Moan\n> SPRINT: Feign death\n> ON FATAL HIT IN LEGS: Revive / Transform"
LANGUAGE.controls_poison_headcrab="> PRIMARY: Lunge attack\n> SECONDARY: Spit poison\n> ON HIT HUMAN: Deadly poison\n> ON HIT POISON IN EYES: Blind\n> RELOAD: Scream"
<li>You're useless to your team if you'renotdoinganythingtohelp.You're even more useless to yourself since you'renotgettinganypointsorbiggerweapons!</li>
<li>Ifyoudon't have enough zombies to take down a barricade, try hunting for new "team mates" elsewhere.</li>
<li>Don't shoot zombies in the green gas! It quickly heals them and you'reonlywastingammunition!</li>
<li>Zombiesareresistanttodamageinthechestandevenmoresointhearmsandlegs.Makesureyou're aiming for the head as some zombies have the ability to get up again if you don't!</li>
LANGUAGE.help_cont_barricading=[[<p>Barricadingisanextremelyimportantpartofsurvival.Itmayseemliketheundeadaren't a threat early on but eventually they'llbepowerfulenoughtokillyourentireteaminafewseconds.</p>
PositionthepropyouwanttonailbypressingUSEonittopickitup.YoucanholdSPRINTwhileholdingittolockitinplace.Thentakeyourhammerandrightclickwhereyouwantthenailtogo.It's a good idea to nail the prop to a sturdy object such as a wall instead of other props.
Remember,whenapropisnaileditwillforwardthedamageittakestothenailsthemselves.Youcanrepairnailsbyhittingthemwiththehammerbuteventuallythey'll become too damaged to repair anymore. You can hold SHIFT with the hammer out to get a view of every single nail deployed on your screen as well as the owner.
Ifyouthinkanailisinabadplaceoryou'd like to reposition a prop, you can remove nails by pointing at it and pressing RELOAD. Be warned, if you take a nail that doesn'tbelongtoyouthenyouwillbegivenapointpenalty.
Onemorethingtoremember:nailstakelessdamagewhenthey're nailed to bigger props. The bigger the size of the prop, the less damage its nails take and the other way around.</p>
<p>Oneothertoolisthe'Aegis'BarricadeKit.Thisquick-deployingtoolallowsyoutoplaceboardsonanysurfaceordeploythembetweentwowalls.Itdoesn't even need props. To use it, you need to position a board in a spot that is legal. The ghost will turn from red to green to let you know.
DeployaboardbypressingPRIMARYATTACK.RotatetheboardbyusingSECONDARYATTACKandRELOAD.ItusesboardsforammunitionsoboardsyouhavefromtheBoardPackworkasextraammunition!Youcanpackupboardsyou've deployed by pressing SPRINT while pointing at it.</p>
<li>Youhaveanunlimitedamountoflives,thehumansonlyhaveoneeach.Don't be afraid to attack, attack, attack!</li>
<li>TheregularZombieclasshastheabilityofdurability.Theonlywaytokillyouforsureistogetshotintheheadorbekilledbyameleeweapon.Youdon't need your legs.</li>
<li>Zombiescanspawnontopofeachotherifnohumansarearoundtoseeit.Checktheeyesoftheskullonthebottomofyourscreen.Ifthey're green then you are a valid spawn point!</li>
<li>TheFastZombie's lunge attack damage scales by how long you'reintheair.Themoreairtimeyouget,thelargerthedamage.Useyourclawattackwhenincloserange!</li>
<li>Mostzombieclawshavetwochancestohittheirtarget.Ifyou"hit"yourtargetwhenyouclickyourmousebuttonthenyou're guaranteed a hit as long as they remain in range.</li>
<li>ThePoisonHeadcrab's spit projectile can confuse humans if it hits them in the head.</li>