zombiesurvival-evolved/gamemodes/zombiesurvival/gamemode/maps/cs_deadhouse.lua

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2014-10-02 08:49:54 +08:00
hook.Add("InitPostEntityMap", "Adding", function()
local ent = ents.Create("prop_dynamic_override")
if ent:IsValid() then
ent:SetPos(Vector(-905, 99, 128))
ent:SetAngles(Angle(0,90,90))
ent:SetKeyValue("solid", "6")
ent:SetModel(Model("models/props_junk/sawblade001a.mdl"))
ent:Spawn()
end
end)