zombiesurvival-evolved/gamemodes/zombiesurvival/content/materials/models/wraith1/s_backdull.vmt

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"VertexLitGeneric"
{
// Original shader: VertexLitMaskedEnvMappedTexture
"$basetexture" "models/wraith1/s_backdull"
"$envmap" "models/wraith1/stalkerspec"
"$envmapmask" "models/wraith1/s_backmask"
"$envmapsphere" 1
}