zombiesurvival-evolved/gamemodes/zombiesurvival/entities/weapons/weapon_zs_stabber/init.lua

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INC_SERVER()
local BaseClassMelee = baseclass.Get("weapon_zs_basemelee") -- Don't swap these two around. The order matters...but only in this file. For some reason.
DEFINE_BASECLASS("weapon_zs_base")
function SWEP:ServerMeleeHitEntity(tr, hitent, damagemultiplier)
BaseClassMelee.ServerMeleeHitEntity(self, tr, hitent, damagemultiplier)
end
function SWEP:ServerMeleePostHitEntity(tr, hitent, damagemultiplier)
BaseClassMelee.ServerMeleePostHitEntity(self, tr, hitent, damagemultiplier)
end
function SWEP:ServerHitFleshEffects(hitent, tr, damagemultiplier)
BaseClassMelee.ServerHitFleshEffects(self, hitent, tr, damagemultiplier)
end