zombiesurvival-evolved/gamemodes/zombiesurvival/gamemode/inventory/server/sv_components.lua

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GM.WorldConversions = {}
GM.StarterTrinkets = {
"trinket_armband",
"trinket_condiments",
"trinket_emanual",
"trinket_aimaid",
"trinket_vitamins",
"trinket_welfare",
"trinket_chemistry"
}
function GM:AddWorldPropConversionRecipe(model, result)
local datatab = {Result = result, Index = wcindex}
self.WorldConversions[model] = datatab
self.WorldConversions[#self.WorldConversions + 1] = datatab
end
GM:AddWorldPropConversionRecipe("models/props_combine/breenbust.mdl", "comp_busthead")
GM:AddWorldPropConversionRecipe("models/props_junk/sawblade001a.mdl", "comp_sawblade")
GM:AddWorldPropConversionRecipe("models/props_junk/propane_tank001a.mdl", "comp_propanecan")
GM:AddWorldPropConversionRecipe("models/items/car_battery01.mdl", "comp_electrobattery")
GM:AddWorldPropConversionRecipe("models/props_lab/reciever01b.mdl", "comp_reciever")
GM:AddWorldPropConversionRecipe("models/props_lab/harddrive01.mdl", "comp_cpuparts")